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initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
The horizontal component of a projectile's velocity doesn't change, until the projectile hits somethingor falls to the ground.The vertical component of a projectile's velocity becomes [9.8 meters per second downward] greatereach second. At the maximum height of its trajectory, the projectile's velocity is zero. That's the pointwhere the velocity transitions from upward to downward.
4h
It depends. If the projectile goes straight up and straight down, its velocity will be zero at the top. If the projectile is a baseball about halfway between the pitcher and the bat, its velocity might be 150 km/h.
If you know the initial height and the length of the pendulum, then you have no use for the mass or the velocity. You already have the radius of a circle, and an arc for which you know the height of both ends. You can easily calculate the arc-length from these. And by the way . . . it'll be the same regardless of the mass or the max velocity. They don't matter.
Get the value of initial velocity. Get the angle of projection. Break initial velocity into components along x and y axis. Apply the equation of motion .
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
initial velocity, angle of launch, height above ground When a projectile is launched you can calculate how far it travels horizontally if you know the height above ground it was launched from, initial velocity and the angle it was launched at. 1) Determine how long it will be in the air based on how far it has to fall (this is why you need the height above ground). 2) Use your initial velocity to determine the horizontal component of velocity 3) distance travelled horizontally = time in air (part 1) x horizontal velocity (part 2)
The horizontal component of a projectile's velocity doesn't change, until the projectile hits somethingor falls to the ground.The vertical component of a projectile's velocity becomes [9.8 meters per second downward] greatereach second. At the maximum height of its trajectory, the projectile's velocity is zero. That's the pointwhere the velocity transitions from upward to downward.
height=acceletation(t^2) + velocity(t) + initial height take (T final - T initial) /2 and place it in for time and there you go
4h
It depends. If the projectile goes straight up and straight down, its velocity will be zero at the top. If the projectile is a baseball about halfway between the pitcher and the bat, its velocity might be 150 km/h.
Range of a projectileThe path of this projectile launched from a height y0 has a range d.In physics, a projectile launched with specific initial conditions in a uniform gravity field will have a predictable range. As in Trajectory of a projectile, we will use:g: the gravitational acceleration-usually taken to be 9.80 m/s2 (32 f/s2) near the Earth's surfaceθ: the angle at which the projectile is launchedv: the velocity at which the projectile is launchedy0: the initial height of the projectiled: the total horizontal distance travelled by the projectileWhen neglecting air resistance, the range of a projectile will beIf (y0) is taken to be zero, meaning the object is being launched on flat ground, the range of the projectile will then simplify toso to increase the range θ shoud vary from 0 to 45 and after 45 it starts decreasing.
If you know the initial height and the length of the pendulum, then you have no use for the mass or the velocity. You already have the radius of a circle, and an arc for which you know the height of both ends. You can easily calculate the arc-length from these. And by the way . . . it'll be the same regardless of the mass or the max velocity. They don't matter.
initial velocity of the kick = 28.06 m/s
if by 'you', you mean 'u' then u is the initial velocity v is the final velocity. you need to know the initial velocity in trajectory question (motion of an object through the air) to find height, acceleration, time etc.
They height y of the projectile is given by the function y = vosin(0)t + 1/2gt2, where vo is the initial velocity of the projectile, 0 is the firing angle, t is the time, and g is the acceleration of gravity (-9.81m/s2). The range x of the projectile is given by the function x = vocos(0)t. Rearranging this last equation for time yeilds t = x/(vocos(0)); this will give us the length of time the projectile takes to reach the target. Substituting this into the first equation yeilds: y = vosin(0)[x/(vocos(0))] + 1/2g[x/(vocos(0))]2 this can be simplified further but it is not necessary to do so; plugging it the x and y coordinates, the initial velocity, and the acceleration of gravity, you should be able to solve for 0, which is now the only unknown.