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Monster Carnival was developed in 2007 but never released as an island. An improved version of the island was finally completed to be released in March 2014.

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Monster Carnival (aka Monster Carnival Island) is the 37th Poptropica Island, released for general play on March 20, 2014. The quest involves some odd goings-on as a traveling carnival sets up in a small town.

(This answer includes all spoilers. There is a briefer answer at the related question, and a video walkthrough at the related link.)

Entering the Island

1) Main Street (left) consists of a single building that houses the Pharmacy (Apothecary) and the Auto Repair shop (Honest Gabe's). To the right are the Carnival grounds, the Rides area, and the Woods. Go right and speak to the townspeople and to Edgar, a boy working with the Carnival.

2) The Carnival needs some help with setting up: the duck pond needs a hose, the Dough cook needs powdered sugar, and the Ferris Wheel operator (farther right) needs a new control lever. Continue right and you will find a lever among the ruins of an earlier Carnival. Bring it back to the wheel man.

In Town and the Chemistry Machine

3) Go left into town, where you can get a radiator hose from the the girl at Honest Gabe's, just by asking. It is on the shelf.

4) For some reason, you can't just buy powdered sugar (sucrose), but you can make it at the Apothecary. First, you have to make some "sodium chloride" for the nearsighted pharmacist Dr. Dan. Climb up and left to use the Chemical Mixing Machine. According to the chart, you need sodium hydroxide and hydrochloric acid. Pick them from the shelves and and add them to the machine, and start it. Aim and click with the "mixing" button to break and merge the molecules until they all pair up into sodium chloride (salt) and water. Bring the salt to Dan. Go back up and pick out fructose (fruit sugar) and glucose (simple sugar), and add them to the machine. Mix the molecules to form sucrose (table sugar).

5) Delivering the hose and sugar will allow the Carnival to open (you get some Fried Dough).

The Carnival at Night

6) The Carnival opens, but some of the attractions are not exactly fun. On the dart game, the balloons don't pop (the dart is too dull). No one can beat the weight guesser (you need a cheat). Go left, back into town.

7) At Honest Gabe's you can sharpen the dart with the metal grinder. At the Apothecary, Dr. Dan has received a shipment of interesting goods. Pick out the sample of Osmium metal (almost as heavy as lead). Return to the Carnival.

8) Use the dart to play the balloon game. But all you win is a Souvenir Cup. Climb up and use the Osmium to beat the Weight Guesser. You win a Bouncy Ball.

9) To use the Ball, you go right to the Test Your Strength game. The force of the hammer is being absorbed. Use the Bouncy Ball and you get the top score, and the Hammer.

10) Go back left to the Ferris Wheel, where the gears have jammed. Go left again and ask the fry cook and she will fill your Souvenir Cup with oil. Use it on the gears to free the Wheel.

11) Follow the unstuck couple to the Tunnel of Love. The operator asks for your help in discouraging untoward activities. He gives you a flashlight to enter the Haunted Lab.

12) Go farther right to the Lab. Equip the flashlight to find a Human Fly mask on the third floor. Return to the Tunnel of Love and put the mask on.

13) Enter the tunnel, walk to the couple's boat and scare them.

14) When you come out, all of the carnies (carnival workers) are gone. Go right and Into the Woods to find them. You will have to follow a trail of dropped items as you go right, then left or right, choosing either an upper or a lower trail depending on where the items are.

15) When you find the carnies, they are all changing into monsters. Go left and back to the Carnival.

16) Edgar suggests you see the carnival ringmaster, the Raven, at the Circus of the Bizarre tent. Follow him, jump over the monsters that attack you, and go into the tent.

17) The Raven suggests that you acquire a chemical to revert the carnies. The formula is kept by the Ferris Wheel operator, who is also now a monster and is riding the Wheel.

18) Equip the Hammer and smash the gears, and recover the Secret Message that is dropped. Edgar says that you need a black lightbulb to see the colors of the Ducks.

19) Go right to the Lab, avoiding the monsters, including the Puppet Monster in the Lab. The Black Light is on the top shelf of the bookcase on the third floor.

20) Go left to the Duck Pond game. Equip the flashlight with the Black Light and hook the ducks with the fishing pole: the letters GORY mean Green, Orange, Red, Yellow which is the order you have to catch the ducks.

21) The duck tags spell out the Mystery Formula C11H17N2NaO2S (sodium thiopental, aka sodium pentathol).

Mix the Mystery Formula

22) Go left into town. The apothecary is closed, but you can enter the repair shop. Use the hydraulic lift to reach the vent at the upper right. Pull off the cover and head left into the apothecary.

23) Move the newspapers (dated 1936) that are blocking the vent, and enter the shop. The papers tell the story of a carnie called the Bird Boy, who was left behind but then exiled by the townspeople after a suspicious fire.

24) The three chemicals you need are on the shelves. Use the mixer to create the formula. Exit the apothecary and go back to the Carnival tent.

The Raven Revealed

25) When you return to the Raven, he and a hypnotized Edgar subdue you. The townspeople have all been rounded up and imprisoned by the monsters.

26) The Raven is really Bird Boy and plans to use the sodium thiopental and a hypnosis machine to control you and the captured townspeople. When he leaves, use the Fried Dough to shake Edgar from his trance.

27) Chase the Raven to the Mirror Maze, where he hides. Equip the hammer and as he moves to each group of mirrors, break the last mirror he appears in, until you defeat him. (You can swing at them all, but the usual order is Top, Right, Left, Left, Middle, Right.) Spinning the last mirror, you hypnotize the Raven and convince him that he is a chicken.

28) The Carnival leaves town (with the Raven now an attraction) and you receive the Island Medallion.

** Bonus Quest **

The mechanic is worried about Dr. Dan. Go right Into the Woods to find him. It turns out that Dan is one of the "monsters" as well, with a pointy tail. He is going to leave town, but there is an antidote that may revert him to human. Collect the three ingredients to create Chemical X (mushrooms at the far right below Dan, cola from the drink machine, pickle juice from the auto shop). Use the mixing machine in the apothecary, and bring the chemical to Dan. It doesn't work, but he's accepted anyway. You get the Chemical X card (very temporarily monsterizes you).

---

Notes:

* Avoid climbing onto the Ferris Wheel when you first visit it. This can lock up the game.

* To follow Raven through the mirrors, you have to take a convoluted path through the three levels, twice crossing the rocking horse in the center.

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Marley Williamson

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10y ago

Monster Carnival was developed in 2007 but never released as an island. An improved version of the island was finally completed to be released in March 2014.

---

Monster Carnival (aka Monster Carnival Island) is the 37th Poptropica Island, released for general play on March 20, 2014. The quest involves some odd goings-on as a traveling carnival sets up in a small town.

(This answer includes all spoilers. There is a briefer answer at the related question, and a video walkthrough at the related link.)

Entering the Island

1) Main Street (left) consists of a single building that houses the Pharmacy (Apothecary) and the Auto Repair shop (Honest Gabe's). To the right are the Carnival grounds, the Rides area, and the Woods. Go right and speak to the townspeople and to Edgar, a boy working with the Carnival.

2) The Carnival needs some help with setting up: the duck pond needs a hose, the Dough cook needs powdered sugar, and the Ferris Wheel operator (farther right) needs a new control lever. Continue right and you will find a lever among the ruins of an earlier Carnival. Bring it back to the wheel man.

In Town and the Chemistry Machine

3) Go left into town, where you can get a radiator hose from the the girl at Honest Gabe's, just by asking. It is on the shelf.

4) For some reason, you can't just buy powdered sugar (sucrose), but you can make it at the Apothecary. First, you have to make some "sodium chloride" for the nearsighted pharmacist Dr. Dan. Climb up and left to use the Chemical Mixing Machine. According to the chart, you need sodium hydroxide and hydrochloric acid. Pick them from the shelves and and add them to the machine, and start it. Aim and click with the "mixing" button to break and merge the molecules until they all pair up into sodium chloride (salt) and water. Bring the salt to Dan. Go back up and pick out fructose (fruit sugar) and glucose (simple sugar), and add them to the machine. Mix the molecules to form sucrose (table sugar).

5) Delivering the hose and sugar will allow the Carnival to open (you get some Fried Dough).

The Carnival at Night

6) The Carnival opens, but some of the attractions are not exactly fun. On the dart game, the balloons don't pop (the dart is too dull). No one can beat the weight guesser (you need a cheat). Go left, back into town.

7) At Honest Gabe's you can sharpen the dart with the metal grinder. At the Apothecary, Dr. Dan has received a shipment of interesting goods. Pick out the sample of Osmium metal (almost as heavy as lead). Return to the Carnival.

8) Use the dart to play the balloon game. But all you win is a Souvenir Cup. Climb up and use the Osmium to beat the Weight Guesser. You win a Bouncy Ball.

9) To use the Ball, you go right to the Test Your Strength game. The force of the hammer is being absorbed. Use the Bouncy Ball and you get the top score, and the Hammer.

10) Go back left to the Ferris Wheel, where the gears have jammed. Go left again and ask the fry cook and she will fill your Souvenir Cup with oil. Use it on the gears to free the Wheel.

11) Follow the unstuck couple to the Tunnel of Love. The operator asks for your help in discouraging untoward activities. He gives you a flashlight to enter the Haunted Lab.

12) Go farther right to the Lab. Equip the flashlight to find a Human Fly mask on the third floor. Return to the Tunnel of Love and put the mask on.

13) Enter the tunnel, walk to the couple's boat and scare them.

14) When you come out, all of the carnies (carnival workers) are gone. Go right and into the woods to find them. You will have to follow a trail of dropped items as you go right, then left or right, choosing either an upper or a lower trail depending on where the items are.

15) When you find the carnies, they are all changing into monsters. Go left and back to the Carnival.

16) Edgar suggests you see the carnival ringmaster, the Raven, at the Circus of the Bizarre tent. Follow him, jump over the monsters that attack you, and go into the tent.

17) The Raven suggests that you acquire a chemical to revert the carnies. The formula is kept by the Ferris Wheel operator, who is also now a monster and is riding the Wheel.

18) Equip the Hammer and smash the gears, and recover the Secret Message that is dropped. Edgar says that you need a black lightbulb to see the colors of the Ducks.

19) Go right to the Lab, avoiding the monsters, including the Puppet Monster in the Lab. The Black Light is on the top shelf of the bookcase on the third floor.

20) Go left to the Duck Pond game. Equip the flashlight with the Black Light and hook the ducks with the fishing pole: the letters GORY mean Green, Orange, Red, Yellow which is the order you have to catch the ducks.

21) The duck tags spell out the Mystery Formula C11H17N2NaO2S (sodium thiopental, aka sodium pentathol).

Mix the Mystery Formula

22) Go left into town. The apothecary is closed, but you can enter the repair shop. Use the hydraulic lift to reach the vent at the upper right. Pull off the cover and head left into the apothecary.

23) Move the newspapers (dated 1936) that are blocking the vent, and enter the shop. The papers tell the story of a carnie called the Bird Boy, who was left behind but then exiled by the townspeople after a suspicious fire.

24) The three chemicals you need are on the shelves. Use the mixer to create the formula. Exit the apothecary and go back to the Carnival tent.

The Raven Revealed

25) When you return to the Raven, he and a hypnotized Edgar subdue you. The townspeople have all been rounded up and imprisoned by the monsters.

26) The Raven is really Bird Boy and plans to use the sodium thiopental and a hypnosis machine to control you and the captured townspeople. When he leaves, use the Fried Dough to shake Edgar from his trance.

27) Chase the Raven to the Mirror Maze, where he hides. Equip the hammer and as he moves to each group of mirrors, break the last mirror he appears in, until you defeat him. (You can swing at them all, but the usual order is Top, Right, Left, Left, Middle, Right.) Spinning the last mirror, you hypnotize the Raven and convince him that he is a chicken.

28) The Carnival leaves town (with the Raven now an attraction) and you receive the Island Medallion.

** Bonus Quest **

The mechanic is worried about Dr. Dan. Go right into the woods to find him. It turns out that Dan is one of the "monsters" as well, with a pointy tail. He is going to leave town, but there is an antidote that may revert him to human. Collect the three ingredients to create Chemical X (mushrooms at the far right below Dan, cola from the drink machine, pickle juice from the auto shop). Use the mixing machine in the apothecary, and bring the chemical to Dan. It doesn't work, but he's accepted anyway. You get the Chemical X card (very temporarily monsterizes you).

---

Notes:

* Avoid climbing onto the Ferris Wheel when you first visit it. This can lock up the game.

* To follow Raven through the mirrors, you have to take a convoluted path through the three levels, twice crossing the rocking horse in the center.

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