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The Energy Hog game (Don't Be an Energy Hog) is the Earth Day game in the Poptropica store. The object is to reduce wasted energy by turning off the electrical devices in the house. The problem is that they may be turned back on by the mother (bottom floor), son (second floor) and daughter (third floor). While initially you can switch off everything by going floor to floor, you have to repeat the process for the things they turn back on. If you can keep the energy meter in the green until time runs out, you win.

Although there were originally credits given for the game, all you get is the Earth Day t-shirt as a costume item.

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10y ago
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9y ago

Escape! is episode 5, the final episode of the Poptropica "Survival" quest (aka "Survival island").

Having completed episodes 1 through 4, you are pursued by your mysterious rescuer (inspired by a classic short story 'The Most Dangerous Game') and must turn the tables to survive.

*see the related questions for the full solutions to all of the Survival episodes.

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Having escaped from his hunting lodge, you are nonetheless being chased by the evil hunter Myron Van Buren and his dogs.

1) Run as quickly as possible to the left. Click above or higher than your player to jump the puddles and the shrubs (get very close before clicking). Click below or lower than your player to duck under the snow-covered branches of only the backgroundtrees. (*They often occur in the same order: puddle, tree, shrub.) You will fall into a shallow hole that leads to a series of caves.

2) You meet Max Magullicutty (MM), the pilot of the plane from episode 3. He's been hiding from Van Buren underground. Because he has a bad leg from the crash, he needs you to execute his plan to trap the hunter. You need a rope, a gear, and a whistle, to use at the sawmill just above the caves.

3) There is one useful item in the lower cave: a fishing rod. Collect it there.

4) Go right and up to exit the main room of the cave: there are three exits to your right. You can start at the farthest one and work your way back, or you can do them in any order. If you are caught, you will continue from the previous point.

- Far Right (snare traps)

5) Jump up from the cave and avoid the trap on the first tree, swim or cross to the right avoiding traps and the dog. In the pool below, a beaver is caught in a cage trap. Free him a GEAR from the trap. Cross back to the left and exit.

- Middle Right (flipping rocks)

6) Lift and roll the large flat rock end-over-end leftward to the opening, so that you can jump up from it. Beware the dog near the hole, who patrols back and forth. Flip the other flat rock right until you reach another pivot rock - you have to hide in the bush when the dog is coming toward you.

7) Use the rock to jump to the rocks and trees above. Flip another rock to the left, and click the tree to push it over. There is a bear caught in a rope trap. Go right, and up, then come back left to where the rope is tied. Click to release the bear, then jump down to recover the ROPE.

- Near Right (noisy branches, Van Buren, tent and dog)

8) When Van Buren walks away left, jump up and follow him, avoid the noisy ground branches. Jump into the tree past the woodpecker nest. Climb up, go right to the next tree, then jump *hard* to the right to reach the tree above the tent.

9) Equip your fishing pole. Use the spacebar to lower the hook, which will bring up the WHISTLE. When the dog moves away, jump down left back into the caves and back down to the main room.

10) Back in the cave room, Max tells you to set up the trap, but he gives you no details about how to do it! (You could actually just continue left to the sawmill without seeing him.)

11) Climb back up, go left to the left hole, just below the sawmill. When Van Buren goes off to the right, jump up and run left to the mill. Cross over the Clutch Pedal that connects to the saw, and Use the gear to add it to the saw assembly.

12) Jump onto the water wheel to reach the upper floor. Push the large box off to the right onto the hook below. Use the rope at left to connect it to the other rope and the saw gears below. Now if anyone steps on the Clutch Pedal, the box falls and traps them.

13) Van Buren is nowhere to be seen, so step back and blow the Whistle (Use) to lure him.

14) Your plan backfires! He is right behind you, and you stumble into your own trap!

15) Fortunately, Max has befriended the huge bear you released, and he rides it to the rescue, smashing open the box. As Van Buren aims his bow, you jump up from the pedal and he is pulled backward by the gears, becoming hooked on the water wheel, to the amusement of the beavers.

16) You receive the Episode 5 Island Medallion, and you and Max leave in Van Buren's helicopter.

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Q: How do you beat the energy hogs on Poptropica?
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