The same way as you create any other application. Design, encode and compile.
You will need audio and graphics APIs and libraries suitable for your chosen platform. Most IDE's will include one specific to the platform you are building against, but there are more generic libraries available for cross-platform development.
You would have to use coding.
You can create an exe-file from your C++ source, if you have a compiler.
A C++ game project program could either be a game written in C++ or a C++ library that helps you develop a game.
Use function mkdir.
class class_name { private: data_members; public: member_functions; };
Hmm...Visual C++ isn't really a language, it's more like an environment in which you can create programs using different tools.Anyway, C++ is the best language you can learn if you want to get started as a game programmer. It's the most efficient and it's probably gonna stay that way. Hope that helped.Rocamora
yes! why not! this c program is used in ATM servicesand also in games.
C++, but it's always worth learning both, if only to better understand the machine code you create with C++.
You declare a class as follows: class MyClass { //some stuff here... } You create an object as follows: MyClass object; This is how you create classes and objects in C++.
A one dimensional game can be one like casino or something like that. You can create program to simulate a battle between humans and zombies. Also You can make a advance calculator.
Not part of the language, platform-dependent. Windows: CreateThread Posix: pthread_create in pthread.h
Cpp(C++) is used to make 'Many' programs because it is universal across many devices.