using pie slice function akwinder can draw monkey which exactly looks like her.
The C language is not a graphics language and you cannot draw logic gates using it. C is a programming language, and it is possible to use a graphics library to do so, but you did not specify which library you were using. Please restate the question.
the diagram shows that u cant because that a half turn
C++ has no built-in function to draw lines, nor indeed to perform any type of graphics output. The standard library is designed to be as generic as possible, and is therefore capable of supporting all platforms using text output only. Graphics output is obviously possible, but it is platform-specific so you will need a graphics API that provides functions that are specific to your operating system and/or hardware.
I presume you need a graphics package that you can use with C. Do some google searches (and remember to specify your OS) and pick the one you like the best.
C language doesn't say anything about graphics, it is platform-dependent.
If you mean how do you draw a curve in C++, you can't. C++ does not have any built-in graphics support of any kind. All graphics are platform-specific so, to be able to draw graphics, you need a graphics API and library suitable for your platform and hardware. As a result, the code you use will not be portable. In most graphics libraries you will draw curves as a series of arcs, so you want to look up the arc() function in your library documentation.
The C language is not a graphics language and you cannot draw logic gates using it. C is a programming language, and it is possible to use a graphics library to do so, but you did not specify which library you were using. Please restate the question.
Download and install the WinBGIM Devpack. Once installed, you can include graphics.h to draw graphics.
C++ is a generic, cross-platform language, but graphics are platform-dependant. thus C++ has no built-in methods for graphics output. To draw graphics in C++ you need a low-level API and library specific to the platform and hardware you intend to target. Some libraries are highly abstract and therefore support cross-platform development, but most are platform-specific. Consult the documentation that came with your library.
in BGIDEMO.C, part of TurboC
There is no such function as sector in C++. You probably mean the sector function that was originally provided by Borland's Graphic Interface library (BGI), now owned by Embarcadero, but you won't find this function in any standard implementation of C++ since all graphics coding is platform-dependent. That is, C++ is intended to be generic and therefore has no built-in graphics support whatsoever; you have to use a graphics API and library that supports your specific platform's graphics devices. That said, the Borland/Embarcadero version of the sector function is typically used to draw and fill a pie-chart segment of an elipse (or circle). As such it probably isn't the best function for drawing stylised clouds. You'd probably be better off using a series of arc functions instead.
You don't: the C and C++ languages do not have any built-in graphics tool. Further, it is impossible to draw a concentric circle. Multiple circles are concentric when they share the same center.In C or C++, graphic functions such as the drawing of lines, rectangles or circles are provided through third party libraries, or through wrappers which provide access to the operating system's graphics functions.
the diagram shows that u cant because that a half turn
C has nothing to do with graphics.
C has nothing to do with graphics.
C++ is a generic, cross-platform programming language, while 3D graphics are platform-specific. To draw graphics of any kind you need a low-level API and library specific to your platform and hardware.
C++ has no built-in function to draw lines, nor indeed to perform any type of graphics output. The standard library is designed to be as generic as possible, and is therefore capable of supporting all platforms using text output only. Graphics output is obviously possible, but it is platform-specific so you will need a graphics API that provides functions that are specific to your operating system and/or hardware.