The spike balls can be frozen so that their flat sides are facing up, and you can jump onto them. You only have a few seconds before they start moving again.
You need the stopwatch from Captain Crawfish's dream. It lets you stop the swinging doors when they are open the widest. It also stops the spinning spike plants (temporarily) so you can jump onto their flat sides.
Freeze the mouse when he is near the right side and jump up on him to get over the wall.
The rat is actually helpful. You have to use the stopwatch the freeze him close to the wall at the right, so that you can use him as a step up to jump the wall.
The robot owl keeps you from standing next to the door to freeze it open. Jump left, then right to reach the door and freeze it before he can grab you.
Villain is a noun and does not have a past tense.
Use the stop watch when the mouse is right next to the high stone wall you can't jump over. Then jump on the mouse and over the column.
In the Binary Bard's dream, Merlin the Owl is preventing you from freezing the door open when you need to. Run past him to the left, then back to the right just as the door opens, and you can freeze it open before he can stop you.
it is simple
That is not one of the things you do. In the final battle against Mordred, you play as the robot owl (Merlin) against Mordred's warrior suit. There is also no way to deactivate Merlin when he appears in the Binary Bard's dream on Super Villain Island. You just have to run past him.
The spiky spinners are your stepping stones to cross the high walls. Use the stopwatch to freeze them (only for a few seconds) while their safe, flat sides are facing upwards. Quickly jump up them to the wall or level above. There is a set of three at the upper left of the big room, which are the hardest to get over in time.
The Venus Flytrap plants will attack you in the greenhouse on Spy Island. Avoid them by jumping on the other hanging plants instead.
Its impossible!