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Go in Mordred's hideout. Push the wall until it disintegrates, (make sure you have Merlin with you), and go to the left. Go through the door, and the alien will explode. Make Merlin get the fuel rod he drops. Go to the spaceship, and put the rod in. Put coordinates 56, 52 in, and your ship will launch!

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Q: How do you launch UFO on astro kinghts poptropica?
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What is the code to launch the UFO in Poptropica?

58 56


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Put the fuel gauge on top of the empty one (it should start, but not launch). Then in the left circle turn it to 56 and in the right put in 52 (now it should launch).


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