Go in Mordred's hideout. Push the wall until it disintegrates, (make sure you have Merlin with you), and go to the left. Go through the door, and the alien will explode. Make Merlin get the fuel rod he drops. Go to the spaceship, and put the rod in. Put coordinates 56, 52 in, and your ship will launch!
58 56
you have to find the UFO in astro knights island.
you use it to power the UFO on Astro Knights
Put the fuel gauge on top of the empty one (it should start, but not launch). Then in the left circle turn it to 56 and in the right put in 52 (now it should launch).
find the fuel bottle for it
you poot 56 52.
You put the codes in that the queen gave you
The combination for the UFO is 56 and 52
Use the manure.
you type 52,56 then you fly.
Astro Space Hero - 2010 Nazi UFO in Space 2-6 was released on: USA: April 2012
you get the mill going to the left keep going till it opens up and there the ride you need first put the cow manure in it and it starts right up then go to the UFO