It depends on how complicated you'd like it to be. I would suggest you begin with a simple java text adventure without GUI components, and then convert it into a GUI when you've got a good feel for the program.
This is a very broad question, and you can really create a text adventure GUI via any means you can possibly imagine. A very basic GUI could consist of several JButtons (four for moving around, one for looking around the room for objects, one for looking in inventory, etc.) and possibly a JTextField and JTextArea to analyze player-written commands and to display a log of the program output. A basic Grid or Flow Layout is probably the easiest layout to start with, and you can arrange the components in any way you like. Once you have your layout, you can add actionListeners to each component to perform each command that the player initially had to type out in your original program.
It should be pretty straightforward from there. Good luck!
Neither Java nor C++ have a GUI as such -- the GUI is not part of the language specification. But comparing the GUIs for an IDE intended for Java with that of an IDE intended for C++ is hardly going to tell you which is better, since they are intended for completely different purposes. You might as well compare the GUI provided with Adobe PaintShop Pro against the GUI for Microsoft Word for all the good it does.
Java's jOptionPane from the javax.swing library is a GUI element for, essentially, an option dialogue box.
Component size is the size that a component appears in a GUI.
GUI stands for Graphical User Interface This refers to the front end screens using which we access a system. For example if you logon to your online banking account, that website can be referred to as the GUI. It is the interface using which you are accessing the bank website.
In Java , Graphical User Interface (GUI) programming. Users interact with modern application programs using graphical components such as windows, buttons, text boxes, and menus. It would be difficult to write a GUI application from scratch. Luckily, most of the work has been done for you in a set of classes called Swing.
GUI means Graphical User Interface; it refers to any visible elements that are commonly used to show content to the user: the windows, buttons, text-boxes (areas to write text), etc. Ex: Java AWT, Java Swings, JSP etc
To make a gui use insert a gui thing into the starter gui service area. You then insert a frame or text box to that. If you want to make a text button (like reset) you insert a text button and insert a free model or make your own script.
Graphical User Interface http://en.wikipedia.org/wiki/Graphical_user_interface (there is no special meaning in Java, "GUI" is universally used)
awt contains all the graphical features of java, including many different elements to create an acceptable and usable GUI for applications easily. such as buttons, sliders and text areas.
A computer, keyboard and Java compiler.
LiL JOE JOE
Neither Java nor C++ have a GUI as such -- the GUI is not part of the language specification. But comparing the GUIs for an IDE intended for Java with that of an IDE intended for C++ is hardly going to tell you which is better, since they are intended for completely different purposes. You might as well compare the GUI provided with Adobe PaintShop Pro against the GUI for Microsoft Word for all the good it does.
GUI stands for Graphical User Interface. The web browser in which you are viewing this website too can be considered a GUI to know more abt java i found out this amazing channel on youtube. its called as SLIDENEARD. Its a channel dedicated to java programming issues. i hope this helps your purpose.
Java's jOptionPane from the javax.swing library is a GUI element for, essentially, an option dialogue box.
A Graphical User Interface (GUI) in Java can be created with libraries like java.awt javax.swing or javafx. I've ordered them from oldest to newest. Start by learning about swing and go to javafx.
A very understandable book for beginners, which also explaines about Java GUI programming is: Sams Teach Yourself Java in 24 hours by Rogers Cadenhead.
Typically you can use a "GUI builder" as part of an IDE.