Create a bullet object and then use Create Moving Instance (I think that's what it's called)
Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_game
Until then, check out the answer over there.
A sprite cannot contain code.
by doing programming and cordial
Create a bullet object and then use Create Moving Instance (I think that's what it's called)Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_gameUntil then, check out the answer over there.
i m in the process of making my own space invaders (orignal game) aswell; First make the sprites make a player able to move right and left make him shoot aswell make the invaders shoot when close to player and make a shield so that if tyhe bullet hits it it willl deplete if u think about it it is quite a simple idea remember to use your OWN sprites that you've made or credit the person who did. :)
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
for make a game in game maker. go to. www.youtube.com/watch?v=6pGOgjZCOBo
How DON'T you make a health bar in Game Maker.
Depends. You could have it make a new object, for bullets as an example, you could have it make a line, for lasers as an example, you could have it do all sorts of things.
It depends what sort of game you want to make. RPGMaker can make only RPGs but it's much easier than Game Maker.
Any game maker can create a ninja game. Most choose not to.
The final decision maker in a game is typically the player or players who have the authority to make the ultimate choices that affect the game's outcome. This can refer to a single player in a video game or the collective decisions made by all players in a board or card game. In some game formats, a game master or referee may also serve as a decision maker, particularly in role-playing games where they guide the narrative and enforce rules. Ultimately, the final decision maker is responsible for determining the direction and resolution of the game.
To shoot a laser in Game Maker 8, you can create an object for the laser and use the "keyboard_check_pressed" function to detect when a key is pressed to shoot the laser. Then, use the "instance_create" function to create instances of the laser object at the desired position. You can set the speed and direction of the laser object in its create event.