Depends. You could have it make a new object, for bullets as an example, you could have it make a line, for lasers as an example, you could have it do all sorts of things.
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
To shoot a laser in Game Maker 8, you can create an object for the laser and use the "keyboard_check_pressed" function to detect when a key is pressed to shoot the laser. Then, use the "instance_create" function to create instances of the laser object at the desired position. You can set the speed and direction of the laser object in its create event.
A sprite cannot contain code.
by doing programming and cordial
Create a bullet object and then use Create Moving Instance (I think that's what it's called)Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_gameUntil then, check out the answer over there.
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use the instance_create function
Create a bullet object and then use Create Moving Instance (I think that's what it's called)Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_gameUntil then, check out the answer over there.
First Make a Sprite of the question make it an object, same with the answer
Have it move without gravity keeping it on the ground.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
To make an object stop shaking in Game Maker, you can use the image_angle property to set the rotation of the object back to its original angle. Setting image_angle to 0 will stop the object from shaking. You can also use interpolation or smoothing functions to gradually reduce the shaking effect over time.