with (instance_create(x,y,objecttobecreatedbehind))
{
depth = objectinfront.depth + 1;
}
First Make a Sprite of the question make it an object, same with the answer
Change to another object with the same sprite
in code:move_towards_point(object.x,object.y,speed)
Create an objectSelect the spriteTick the Solid boxAlso, when an object collides with it, set the speed to zero.Simples!
You could make a mask for the object that would be bigger than the actual thing so it would appear that there is a boundary.
To shoot a laser in Game Maker 8, you can create an object for the laser and use the "keyboard_check_pressed" function to detect when a key is pressed to shoot the laser. Then, use the "instance_create" function to create instances of the laser object at the desired position. You can set the speed and direction of the laser object in its create event.
Another word for producer would be: maker, manufacturer, creator, or builder.
To make an object avoid another object in Game Maker, you can use the built-in collision detection functions. In the object's step event, check for the presence of the target object using place_meeting(). If a collision is detected, calculate a direction away from the target object using point_direction() and move the object in that direction using move_towards_point() or by adjusting its position based on the calculated angle. Additionally, you can implement a distance threshold to trigger the avoidance behavior only when the objects are close enough.
To make a 2D sword or gun and create it in Game-maker 3D from first person view takes a lot of steps. You will have to have drawings of the object, point to the object with the camera, run the program, and have collision detection and finally performing the object to what you want it to do.
Another name for a sail maker is a "sailmaker" or "sail engineer." In some contexts, particularly in traditional maritime settings, they may also be referred to as a "canvas worker" or "canvas maker," as they often work with various types of fabric and materials to create and repair sails.
Yes, the internal variable for an object's speed in Game Maker is <Object_Name>.speed.
It's a complex question. Using math, you can determine which side it collided on.