You could make a mask for the object that would be bigger than the actual thing so it would appear that there is a boundary.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
First Make a Sprite of the question make it an object, same with the answer
Create an objectSelect the spriteTick the Solid boxAlso, when an object collides with it, set the speed to zero.Simples!
To make a 2D sword or gun and create it in Game-maker 3D from first person view takes a lot of steps. You will have to have drawings of the object, point to the object with the camera, run the program, and have collision detection and finally performing the object to what you want it to do.
Create a bullet object and then use Create Moving Instance (I think that's what it's called)Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_gameUntil then, check out the answer over there.
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
Yes, the internal variable for an object's speed in Game Maker is <Object_Name>.speed.
Create a bullet object and then use Create Moving Instance (I think that's what it's called)Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_gameUntil then, check out the answer over there.
Well, there is no bulletin feature of game maker to create cheats for your games, you have to do it by your self........
Microsoft Windows Movie Maker lets the user create video/audio projects.
Movie Maker is used to create personal videos.
A simple way is to set random alarms.E.g.Create Event:set Alarm 0 to random(100)Alarm Event for alarm 0:create instance of object obj_bullet at relative position (0,0)create instance of object obj_bullet at relative position (0,0)create instance of object obj_bullet at relative position (0,0)set Alarm 0 to random(100)Simples!