To make an object stop shaking in Game Maker, you can use the image_angle
property to set the rotation of the object back to its original angle. Setting image_angle
to 0 will stop the object from shaking. You can also use interpolation or smoothing functions to gradually reduce the shaking effect over time.
To shoot a laser in Game Maker 8, you can create an object for the laser and use the "keyboard_check_pressed" function to detect when a key is pressed to shoot the laser. Then, use the "instance_create" function to create instances of the laser object at the desired position. You can set the speed and direction of the laser object in its create event.
for shooting towards the mouse, there is an event called "global mouse left" in this event, add an action called "create object moving". select the obj_bullet (by now you should have this object created) X:mouse_x, Y:mouse_y ,speed:30 and your done. add enemies with a collision event to the bullet and add destroy instance:self.
Shaking a soda can make it go flat because it causes the carbon dioxide gas to escape from the liquid, leading to a loss of fizziness.
Shaking soda causes the carbon dioxide gas bubbles to escape from the liquid, making it flat.
Two forces that can make an object move are external forces, such as pushing or pulling it, and gravitational forces acting on the object.
Je moeder is gay.
use the instance_create function
First Make a Sprite of the question make it an object, same with the answer
Have it move without gravity keeping it on the ground.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
in code:move_towards_point(object.x,object.y,speed)
Depends. You could have it make a new object, for bullets as an example, you could have it make a line, for lasers as an example, you could have it do all sorts of things.
for make a game in game maker. go to. www.youtube.com/watch?v=6pGOgjZCOBo
How DON'T you make a health bar in Game Maker.
Create an objectSelect the spriteTick the Solid boxAlso, when an object collides with it, set the speed to zero.Simples!
if mouse_x y { hspeed = 0; vspeed = 0; }
You could make a mask for the object that would be bigger than the actual thing so it would appear that there is a boundary.