if mouse_x y { hspeed = 0; vspeed = 0; }
It involves moving the cursor over an object, selecting it, and moving it to a new location. If you are using a mouse, you can drag and drop an object by clicking the mouse button to select an object, then moving the mouse while keeping the mouse button pushed down. This is called "dragging" the object. Once you have moved the object where you want to place it, you can lift up the mouse button to "drop" the object in the new location.
It involves moving the cursor over an object, selecting it, and moving it to a new location. If you are using a mouse, you can drag and drop an object by clicking the mouse button to select an object, then moving the mouse while keeping the mouse button pushed down. This is called "dragging" the object. Once you have moved the object where you want to place it, you can lift up the mouse button to "drop" the object in the new location.
It involves moving the cursor over an object, selecting it, and moving it to a new location. If you are using a mouse, you can drag and drop an object by clicking the mouse button to select an object, then moving the mouse while keeping the mouse button pushed down. This is called "dragging" the object. Once you have moved the object where you want to place it, you can lift up the mouse button to "drop" the object in the new location.
No. Mice have ADHD and it is hard to keep their attention for more that a few minutes. If you want to teach a rodent to fetch you probably should consider a rat...not to mention you can potty train a rat and not a mouse... ..... The previous answer is completely false.... It is very possible to train your mouse to fetch as well as potty train it... You teach your mouse to fetch by giving your mouse something to pick up. When It picks it up put your hand under the object. when the object touches your hand give your mouse a snack. practice practice practice. As your mouse learns start moving your hand farther from the object and the mouse will bring it to your hand so it can have a treat.
The area where a mouse-controlled object moves is called a "mousepad" or a "screen space." It refers to the physical surface or digital display where the cursor can be controlled by moving the mouse.
The process of moving a slide object to a new location using the mouse pointer is called "drag-and-drop." To perform this action, the user clicks and holds the left mouse button on the object, drags it to the desired location, and then releases the mouse button to drop it there. This intuitive method allows for easy repositioning of elements within a slide.
In GameMaker, you can use the instance_create function to create an object when the mouse is clicked. For example, in the mouse left button event of a controller object, you can use the following code: if (mouse_check_button_pressed(mb_left)) { instance_create(mouse_x, mouse_y, obj_your_object); } Replace obj_your_object with the name of the object you want to create. This code checks if the left mouse button is pressed and creates the specified object at the mouse's current position.
It involves moving the cursor over an object, selecting it, and moving it to a new location. If you are using a mouse, you can drag and drop an object by clicking the mouse button to select an object, then moving the mouse while keeping the mouse button pushed down. This is called "dragging" the object. Once you have moved the object where you want to place it, you can lift up the mouse button to "drop" the object in the new location.
The force you apply to the mouse button to make it click is.
for shooting towards the mouse, there is an event called "global mouse left" in this event, add an action called "create object moving". select the obj_bullet (by now you should have this object created) X:mouse_x, Y:mouse_y ,speed:30 and your done. add enemies with a collision event to the bullet and add destroy instance:self.
write something like this.... { jump_to_position(mouse_x,mouse_y) } if you have any questions or if it doesnt work just add a discussion
Select the event 'If Global Mouse Pressed' and in 'execute a piece of code', put instance_create(yourobject, mouse_x, mouse_y) But you should really get on the game maker fourms for this stuff :/