for shooting towards the mouse, there is an event called "global mouse left"
in this event, add an action called "create object moving". select the obj_bullet
(by now you should have this object created) X:mouse_x, Y:mouse_y ,speed:30
and your done. add enemies with a collision event to the bullet and add destroy instance:self.
To shoot a laser in Game Maker 8, you can create an object for the laser and use the "keyboard_check_pressed" function to detect when a key is pressed to shoot the laser. Then, use the "instance_create" function to create instances of the laser object at the desired position. You can set the speed and direction of the laser object in its create event.
To make an object stop shaking in Game Maker, you can use the image_angle property to set the rotation of the object back to its original angle. Setting image_angle to 0 will stop the object from shaking. You can also use interpolation or smoothing functions to gradually reduce the shaking effect over time.
Two forces that can make an object move are external forces, such as pushing or pulling it, and gravitational forces acting on the object.
If your ice maker is producing only two cubes at a time, it could be due to a low water flow to the ice maker, a malfunctioning ice maker module, or a problem with the water inlet valve. You may need to have a technician inspect and repair the ice maker to determine the exact cause of the issue.
To make an object move, a force is required. To change the direction of an object's motion, a different force must be applied in the desired direction. To stop the motion of an object, a force opposite to its direction of motion, known as a braking force, can be applied.
Depends. You could have it make a new object, for bullets as an example, you could have it make a line, for lasers as an example, you could have it do all sorts of things.
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
To shoot a laser in Game Maker 8, you can create an object for the laser and use the "keyboard_check_pressed" function to detect when a key is pressed to shoot the laser. Then, use the "instance_create" function to create instances of the laser object at the desired position. You can set the speed and direction of the laser object in its create event.
A sprite cannot contain code.
by doing programming and cordial
Create a bullet object and then use Create Moving Instance (I think that's what it's called)Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_gameUntil then, check out the answer over there.
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use the instance_create function
Create a bullet object and then use Create Moving Instance (I think that's what it's called)Should hopefully soon be merged with How_do_you_make_a_player_shoot_in_a_Game_Maker_gameUntil then, check out the answer over there.
First Make a Sprite of the question make it an object, same with the answer
Have it move without gravity keeping it on the ground.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}