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Yes, the internal variable for an object's speed in Game Maker is <Object_Name>.speed.
use the instance_create function
write something like this.... { jump_to_position(mouse_x,mouse_y) } if you have any questions or if it doesnt work just add a discussion
Depth determines whether it shows up under or below an object if an object collides with it.
An instance is most commonly a [Object] placed on a [Room] -Battlemaster1
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
Game Maker is advanced game creation engine. It is designed to create games easily, without requiring the users to have a speck of knowledge on programming.
Change to another object with the same sprite
Have it move without gravity keeping it on the ground.
Game Maker 8.1 by Mark Overmars is great for platformer style games. I suggest making something else than a Mario game though; people are tired of them.
in code:move_towards_point(object.x,object.y,speed)