The dials on the Excalibur accept the coordinates to reach a destination in space. Once you have replaced the green fuel rod, you should enter the coordinates using the dials (X and Y). Unfortunately, all of the planet coordinates that the Queen gave you are too far away. You should go to the nearby Pewter Moon mentioned in Mordred's Journal. Set the first dial (X) to 56 and the second dial (Y) to 52.
really all you have to do is read them they should help a little bit the island
There are three informative, but not crucial, books in Arturus. Read them if you wish: # Library : "The Mystical Weapons of Arturus" # Library : "The Life of Mordred : A Cautionary Tale" # Secret Lab : Mordred's Journal
The coordinates (X-56 Y-52) are on the missing journal page (under Mordred's bed). The one way to get it would be to reach the Princess tower and read the note in her bedroom.
you have to get the note that the princess wrote. Read it and get a rope from the swamp and throw the arrow at the princesses tower and investigate.
If you need to know how to beat to panther copter on ice planet,read this: Talk to the knight at the top of the hill and get the force shield.The panther copter will rise over the hill.(ferocious,is
u have to go to the princesses room bye getting the rope (near the windmill) and tie it to the arow (climb the castle) and the shoot it to the door and then climb the rope and enter the room go to her ches on the feft and get a paper and the read it then go to his bed and click under it
To read the Meralco Meter, take a reading from each of the five dials. The numbers on the dials represent the current reading. Take the digit each dial is pointing at during any particular moment in time, and the combined numbers from the five dials is the reading.
yes, as squires they were taught to read and write
Once you have the library slip from the Mordred Museum (use the gold coin from the fountain and look in the book stacks), you can access the secret passage to the castle dungeon. In the library, go to the "non-fiction" section, Mc-M, and press the scroll. There are also two books you can read. They are informative but not essential. One is "The Mystical Weapons of Arturus" (which you get to do battle when in space) and the other is Mordred's Journal, which is missing an important page.
Early Poptropica - the ship arrives when you have returned all three items, and raised the signal flag. Go aboard at the dock to receive your Island Medallion. Astro Knights - the spaceship is the saucer Excalibur, in the mud swamp to the right of the mill. Get the hovercraft from the attic of the mill to reach it. Skullduggery island - Once you have read the document at the Governor's house, get the broken mirror from the General Store and use it to signal at the telescope. Ghost Story Island - Once you have the ghost-hunting equipment, go to the cemetery to get a photo of the Cemetery Specter, and sell it to the paper. After you deposit your $50 at the bank, a ship will arive on the beach near the Inn.
read the notes they teach you that in1st grade
Itis named after an island a Spanish explorer read about