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How do you throw user defined exceptions?

Updated: 8/16/2019
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Wiki User

6y ago

Best Answer

Define the exception. Throw it when the exception is detected.

class My_Exception {}; // definition

void f () {

if (some_error) throw My_Exception;

}

int main () {

try {

f();

} catch (const My_Exception& err) {

// ...

}

}

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6y ago
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Q: How do you throw user defined exceptions?
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What are common types of user defined exceptions?

There are no common types of user-defined exceptions. If they were common, they'd already be provided as standard. The whole point of a user-defined exception is to differentiate between the common and the uncommon. For common exceptions such as range errors we can simply throw a std::range_error; we don't need a user-defined exception unless we need to throw additional information that cannot easily be provided by the standard library exception.


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Real time example for user defined exceptions?

class My_Exception {}; void f (int x) { if (x==0) throw My_Exception; // ... } int main () { try { f (42); // ok f (0); // will throw } catch (const My_Exception& err) { std::cerr << "Invalid argument in f()\n"; } }


What are the main differences between user-defined exceptions and system-defined exception?

Systems don't throw exceptions. System errors are low-level errors which you have to detect programmatically. In C, most functions that cause system errors will typically return -1 to indicate an error has occurred and 0 to indicate no error. If an error occurs, you should examine the global errno variable to determine the actual error code (as defined in <errno.h>). You can use the strerror() function to obtain a pointer to the string representation of the error, and perror() to display the error. If you cannot handle the error there and then, then you should pass the error to your error handling code. Languages that support exception handling make it easy to pass errors from the point they are detected to a point where they can be handled. Simply transform the error code into an exception object and then throw the object, allowing the exception handling mechanism to deal with it.


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