Define the exception. Throw it when the exception is detected.
class My_Exception {}; // definition
void f () {
if (some_error) throw My_Exception;
}
int main () {
try {
f();
} catch (const My_Exception& err) {
// ...
}
}
There are no common types of user-defined exceptions. If they were common, they'd already be provided as standard. The whole point of a user-defined exception is to differentiate between the common and the uncommon. For common exceptions such as range errors we can simply throw a std::range_error; we don't need a user-defined exception unless we need to throw additional information that cannot easily be provided by the standard library exception.
They are user-defined. In other words: You & Me (Users) define them (make them). There is an endless number of user-defined exceptions
throw is the keyword used to invoke the exception.throw new NoBalanceException("No balance please");
user defined exception is created by user such as arthmetic,number format exception ...
Yes it can. It is preferable to have code that will handle these exceptions in every class rather than throwing random exceptions that might confuse the user of the system
class My_Exception {}; void f (int x) { if (x==0) throw My_Exception; // ... } int main () { try { f (42); // ok f (0); // will throw } catch (const My_Exception& err) { std::cerr << "Invalid argument in f()\n"; } }
Systems don't throw exceptions. System errors are low-level errors which you have to detect programmatically. In C, most functions that cause system errors will typically return -1 to indicate an error has occurred and 0 to indicate no error. If an error occurs, you should examine the global errno variable to determine the actual error code (as defined in <errno.h>). You can use the strerror() function to obtain a pointer to the string representation of the error, and perror() to display the error. If you cannot handle the error there and then, then you should pass the error to your error handling code. Languages that support exception handling make it easy to pass errors from the point they are detected to a point where they can be handled. Simply transform the error code into an exception object and then throw the object, allowing the exception handling mechanism to deal with it.
A user-defined object is an instance of a user-defined type, typically a class, or an enum.
User-defined regions refer to specific sections within a program where the user can define custom behaviors or configurations. These regions allow users to group related code or settings together for easier management and understanding. They are typically used to improve code readability and organization.
What is the advantage of user-defined copy constructor
main is predeclared and user defined.
to create user defined functions the user defined data is needed nd its useful to the programmer to create its own data.