After you get in Sully's shop,just ring the little bell on the left of the robot:)
To get the robot on poptropica you have to go to "SULLY'S STEAM-POWERED PARAPHERNALIA" and click on something you can get and the robot will wake up and follow you and then at some point in the game he will help you and he will not talk to you
In the gear shop where you found "Sprocket" the robot who follows you around. If you have yet to fine Sprocket go in the gear shop and he will be sleeping, ring the bell and he will wake up. He will follow you around... If you need help...( HINT )
Ring the bell to wake him up. Sprocket the robot is inside Sully's Paraphernalia. You will need the Steam Generator (trash by Cantina) and Sully's key (jump onto the robot crab by the Living quarters door). Use the Steam Generator set at minus 5 (-5) to open the door, and Sprocket is to the right. Ring the bell on the counter and click on him to have him follow you.
You can use the cold water inside the crab to cool the Hot Hatch at the Hub. When you jump on the robot crab at the Living Quarters, you also get Sully's key. Go left and pick up the Old Vine from the roof of the Storeroom, then go to Sully's. Open the door by setting the Steam Battery to -5, and you will find Sprocket the robot. Ring the bell to wake him up. You will need him to drop the robot crab on the hatch.
The robot crab is full of cold water, which you can use to cool down the Hot Hatch at the Hub on Steamworks Island. However, you will need Sprocket the Robot to help you. Find the robot at the Living Quarters to the far left of the main part of the island. Jump on him to get him and Sully's door key. Using the Steam Generator (trash bin at the Cantina), open Sully's door and find Sprocket. Ringing the bell on the counter will awaken him. Take him and the crab to the Hot Hatch at the Hub. Use the robot crab and Sprocket will drop it on the Hatch, cooling it down so you can go underground. That is the only use for the crab.
Wake Up Robot - 2014 was released on: USA: 2014
you hit the glass with the cannon at the bottom of the ship try not to wake up any pirates.
The robot crab found by the Living Quarters entrance can only be cracked open by falling from a height. You will need to reboot the robot Sprocket, who is in Sully's paraphernalia shop. Use Sully's key to open the door (use the steam generator and make the connectors equal -5). Ring the bell to wake up Sprocket. Now when you use the crab at the overheated hatch (at the Hub), Sprocket will lift him up and drop him on it.
Wake Island was created in 2009.
how many religion in wake island
To open Sully's shop (Sully's Paraphernalia), where you will find Sprocket the robot. To get Sully's key, go left past his shop to the Living Quarters. Jump on the counterweighted lever to raise the step. Climb to the Living Quarters door and jump on the robot crab. You get both the crab and Sully's key. Go to Sully's door and use the Steam Battery. Arrange the valves to lower the steam pressure from 10 to 5 (a total of -5). The door opens, and you can wake up Sprocket the robot by ringing the bell on the counter. Go left and get the Rubber Mallet from the trash.
You use it to open Sully's shop (Sully's Paraphernalia), where you will find Sprocket the robot. To get Sully's key, go left past his shop to the Living Quarters. Jump on the counterweighted lever to raise the step. Climb to the Living Quarters door and jump on the robot crab. You get both the crab and Sully's key. Go to Sully's door and use the Steam Battery. Arrange the valves to lower the steam pressure from 10 to 5 (a total of -5). The door opens, and you can wake up Sprocket the robot by ringing the bell on the counter. Go left and get the Rubber Mallet from the trash.