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How is 3D modelling done in Maya?

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Anonymous

14y ago
Updated: 8/19/2019

Maya from Autodesk is a polygon modeling application. Either you start out with a "primitive" (a sphere, cylinder, rectangular block, etc.) or build your polygons face by face. Then you modify vertexes, edges, faces by insetting and extruding, moving, copying and so on to make your final shapes,

As the Autodesk Maya introductory tutorial says:

"Primitive objects can be used as a starting point for a wide variety of shapes and forms. The most common workflow when using primitive objects is:

  • Set the construction options for the primitive when you initially create it so that it appears in the Maya scene roughly in the size and shape that you require.
  • Move, scale, and rotate the primitive object into its final position either by direct manipulation (the move, scale, and rotate tools), or by entering numeric values through an editor.
  • Duplicate the primitive objects to create multiple copies of the original or create different variations from your original primitive object.
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Wiki User

14y ago

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