C++ object oriented programming (OOP) language and supports three kinds of object types
1) Fundamental Types.
2) Derived Types.
3) Class Types.
'int' is one of the built-in data-types, it is meant to hold integer values.
The basic structure of a C or C++ program is built around types. A structure is a type. A function is a type. A class is a type. All of these types can be built from primitive (built-in) types and can be used to create ever-more complex types.
C++ does not have built-in support for delegates, however it is possible to simulate delegation through the use of template hacks. See related links below for more information.
gotoXY function is defined in conio.h, it places the cursor to the given position. If you have any question about it, use the built-in help.
C++ evolved from C and therefore retains the concept of primitive variables inherited from C, including int and char. In 100% OOP languages such as Java, these primitives would be implemented as objects. But in C++, they are primitive in nature. That is, they have no built-in methods such as .ToString() associated with them.
One of the built-in datatypes.
It is DOS-specific function in TurboC to call an interrupt. See the built-in help.
'int' is one of the built-in data-types, it is meant to hold integer values.
C++ is based on C. C was not object oriented, therefore the language was not made to be object oriented and moreover C++ is not a "true OOP language". It is simply a non-OOP language with OOP functionality built onto it.
The basic structure of a C or C++ program is built around types. A structure is a type. A function is a type. A class is a type. All of these types can be built from primitive (built-in) types and can be used to create ever-more complex types.
C++ does not have built-in support for delegates, however it is possible to simulate delegation through the use of template hacks. See related links below for more information.
C++ built-in functions are those functions that are provided for you as part of the language itself, and includes all of the C standard library functions (all of which were inherited from C) and is expanded upon by the C++ standard template library. C++ implementors may provide additional functions that are platform-specific, however these are not considered built-in functions becuase C++ is a cross-platform language. These are best described as 3rd party functions. The functions you yourself write are known as user-defined functions.
gotoXY function is defined in conio.h, it places the cursor to the given position. If you have any question about it, use the built-in help.
b+b+b+c+c+c+c =3b+4c
c + c + 2c + c + c = 6c
b + b + b + c + c + c + c = 3b + 4c
C++ evolved from C and therefore retains the concept of primitive variables inherited from C, including int and char. In 100% OOP languages such as Java, these primitives would be implemented as objects. But in C++, they are primitive in nature. That is, they have no built-in methods such as .ToString() associated with them.