It becomes an Equip Card when it resolves, and as such, will remain on the field until it loses its target - like if the equipped monster is flipped face-down or leaves the field.
there is no limit
No because the field spell card is just simply being replacing by another field spell. So, you can't use Magical Citadel of Endymion's effect to stop it from being sent to the graveyard. However, you may protect your field spell card with the spell card Field Barrier.
yes
You are only allowed 11 cards as a maximum on a field, you have five monster card slots, five spell/trap slots, and a Field Spell Card slot.
no you would have to use the card to destroy it when it is summoned because its effect activates as soon as it hits the field
the view will be brighter under low power magnification...
Yes, they can. You can also play another field spell to remove the one that is currently in effect.
The card "Zombie World" is only available in the Zombie World structure deck.
go and put some cards on the field and play u bludey idiot
when viewing objects under high-power, the field of view is smaller, but you are able to see more details.
A power factor equal to zero means that the load is purely inductive or purely capacitive, and no power is available to do work, because all of the generated power is going into charging the electric field in the capacitor, or the magnetic field (if an inductive load).
it doesnt