There have been thousands of versions of Windows API. Different versions have been released with each new Windows operating system and during the course of it's lifetime, each edition is subjected to many hundreds of updates.
Apislice.dll is an important file that support Windows processes applications such as Microsoft Office 2002 and 2003, Microsoft Visual Studio.NET versions 2002, 2003and 2005. In brief, Apislice.dll is a Windows core file.
DirectX 10 differs from previous versions in that it uses the API built into the actual operating system (Windows Vista). Versions prior to this used a separate API (Advanced Programming Interface) to the OS - with the advent of Vista, the API is now built right into the OS - DirectX10 interfaces directly with this to provide improved graphics/sound. For this reason, DX10 in it's fullest form will NOT be made available on OSs prior to Vista. Hope this helps.
1. Windows Mobile uses a slightly different API than that found on Windows XP 2. Most mobile devices use a totally different processor than those found in desktops, making a simple wrapper impossible. 3. The versions for desktop Windows are usually better, anyway.
In earlier versions of the Google Maps and Google Earth APIs, an API key was required which was a unique identifier for a particular user to track usage by user. Google Maps JavaScript API v3 and Google Earth API does not require an API key to function correctly.
Which OS you are using? on Windows you can use the 'SetVolumeLabel' API.
MAPI is an acronym for Messaging Application Programming Interface which is a messaging architecture and an API for Microsoft Windows. TAPI is an acronym for Telephony Application Programming Interface which is another Microsoft Windows API.
Optimal Extension team has released the new Email Client API suite, which allows developers to create custom Windows Live Mail plug-ins.It works with Windows Live Mail 2011 on Windows 7 and Windows Live Mail XP on Windows XP or Vista, as well as Outlook Express and Windows Mail.
how many type in API thread
This is not a C, or any other language, question. It is a platform / environment question. In MS Windows, assuming you have an appropriate association set for the desired music file, be it .MID, .WAV, .SWF, .CDA, ,MP3, .WM, .WMA, .WMV, .WVX, or whatever, you can simply do a Shell Execute function ... ShellExecute (hwnd, "open", "SomeFile.ext", NULL, NULL, SW_SHOW); Sometimes, COM has to be initialized before doing this ... CoInitialize(NULL); ... and, if so, it has to be deinitialized when you are done ... CoUninitialize(NULL); Of course, there are *.Ex versions of these API's, which should be used in modern versions of Windows, so consult the API documentation.
Portability.
Originally, Windows NT was to be known as OS/2 3.0; the connection is actually quite intimate. Windows NT resulted from the fact that IBM and Microsoft decided to go their own ways with OS/2 after the success of Windows 3.0. Microsoft added a Windows-like API to "their" OS/2, on top of the OS/2 API, and christened the result "Windows NT" (mid 1993; there were a number of other differences between early Windows NT and OS/2, but the API was the principal one). IBM continued development of OS/2, with a more-or-less "native" API. Windows NT and OS/2 continued to diverge over the next few years. For more, see this excellent article on Windows NT: http://en.wikipedia.org/wiki/Windows_NT
Yes and no. Basically, Visual C++ is an implementation of C++ with a bunch of built-in features to make working on Microsoft platforms (Windows, XBOX, etc.) easier. It allows the programmer easier access to the Windows API, DirectX API, and the .NET Framework.