typedef float (*pt_func)(int, int); pt_func arr[3];
another way:
float (*pt_func[3])(int, int);
typedef float (*pt_func)(int, int); pt_func arr[3];another way:float (*pt_func[3])(int, int);
float *(*funptr)(int *); float *fun (int *); funptr= fun;
void (*funptr)(void); void fun (void); int main () { funptr = fun; funptr (); }
You cannot return multiple values from a function. A function returns one or no values. That is the definition of a function. That said, you could have that one value be a pointer to a struct, or it could be a struct itself, and that struct could contain multiple values. You can also pass the function pointers to items in the caller's address space that the function could modify.
A __________ function takes the exponential function's output and returns the exponential function's input.
Please ask just one question at a time!Question 1:How do you declare an array of three pointers to chars?How do you declare an array of three char pointers?Note: both of these questions are merely alternative wordings for the same question.Answer 1:char * a[3];Question 2:How do you declare a pointer to an array of three chars?Answer 2:char a[3]; // an array of three charschar * p = a; // a pointer to an array of three charsQuestion 3:How do you declare a pointer to a function which receives an int pointer?Answer 3:#include // some functions we can point at:void func_1(int * p){}void func_2(int * p){}// note: all functions we wish to point at with the same// pointer must have the same signature.int main(){int* p = NULL; // instantiate an int pointervoid (*pFunc) (int*); // declare a function pointerpFunc = func_1; // point to func_1pFunc(p); // call func_1 via function pointerpFunc = func_2; // point to func_2pFunc(p); // call func_2 via function pointerreturn(0);}Note that the brackets in the function pointer declaration are required. If you omit them, you will end up with a standard function declaration that returns a pointer to void, resulting in a compiler error.
Pseudocode is not a programming language (it's specifically intended for human interpretation), so there is no need to declare variables, you simply define them as and when you require them. For instance: Let x = 42 Let y = x * 2
The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)The MIN function returns the lowest value from a set of values. The MAX function returns the highest value from a set of values.=MIN(A2:A20)=MAX(A2:A20)
A function. You can have a function that returns but doesn't return a value with it.
A dangling pointer (we also use the terms stray pointer and wild pointer) is created whenever we call delete on a pointer and then try to use the pointer without reassigning it.We can also create dangling pointers inadvertently by calling a rogue function that returns a pointer to an object that is local to the function we are calling. The object will fall from scope when the function returns so the pointer is left dangling.Note that there is no such thing as a dangling pointer reference. Pointers and references are not the same. A reference is merely an alias to an object -- it consumes no memory beyond the object it refers to. Whereas a pointer is a variable that may contain the address of an object, but it requires additional memory to do so (4 bytes on 32-bit architecture). Pointers may be NULL, references can never be NULL. Pointers to valid objects require indirection, references do not. References are the preferred method of accessing an object's members, not least because they are easier to work with.
A function is an algorithm that returns a value when it is executed
prime number