float *(*funptr)(int *);
float *fun (int *);
funptr= fun;
typedef float (*pt_func)(int, int); pt_func arr[3];another way:float (*pt_func[3])(int, int);
bool isBigger (float a, float b) { return a > b;}
float *pointer;
what is void data type Void is an empty data type normally used as a return type in C/C++, C#, Java functions/methods to declare that no value will be return by the function. The another use of void is to declare the pointer in C/C++ whe It is not sure that what data type will be addressed by the pointer. eg: void *p; Here p can hold the address of int or float or char or long int or double.
You can do this by creating a forwarddeclaration of the function. You can call the forward drclared function inside the main to use it.int result(float num1, float num2);intmain(void){int value = result(3.14, 2.74);return (0);}intresult(float num1, float num2){int value = 0;// function codes goes here// you can alter the value of variable 'value'return (value);}The returning value of the 'result()' function is assigned to variable 'value' in 'main()'.
typedef float (*pt_func)(int, int); pt_func arr[3];another way:float (*pt_func[3])(int, int);
typedef float (*pt_func)(int, int); pt_func arr[3];another way:float (*pt_func[3])(int, int);
bool isBigger (float a, float b) { return a > b;}
float *pointer;
int* pint; // instantiate a pointer to an int. float* pflt; // instantiate a pointer to a float.
what is void data type Void is an empty data type normally used as a return type in C/C++, C#, Java functions/methods to declare that no value will be return by the function. The another use of void is to declare the pointer in C/C++ whe It is not sure that what data type will be addressed by the pointer. eg: void *p; Here p can hold the address of int or float or char or long int or double.
float test(int, char);
It depends on what type of data you wish to manipulate.
You can do this by creating a forwarddeclaration of the function. You can call the forward drclared function inside the main to use it.int result(float num1, float num2);intmain(void){int value = result(3.14, 2.74);return (0);}intresult(float num1, float num2){int value = 0;// function codes goes here// you can alter the value of variable 'value'return (value);}The returning value of the 'result()' function is assigned to variable 'value' in 'main()'.
Here's a simple C++ function intersect() that takes four float parameters representing the slopes and y-intercepts of two lines and returns 1 if they intersect, and 0 otherwise: #include <iostream> int intersect(float m1, float b1, float m2, float b2) { // If the slopes are equal, the lines are parallel and do not intersect. return (m1 != m2) ? 1 : 0; } int main() { // Example usage std::cout << intersect(1.0, 2.0, 1.0, 3.0) << std::endl; // Output: 0 std::cout << intersect(1.0, 2.0, -1.0, 3.0) << std::endl; // Output: 1 return 0; } This function checks if the slopes (m1 and m2) of the two lines are equal; if they are, the lines are parallel and do not intersect, returning 0. Otherwise, it returns 1, indicating that the lines intersect.
int, float: 0 pointer: NULL
long float myfun();