If your using Windows, its the API call for a window.
It stands for (h) handle (Wnd) Window.
Its the standard call all other commands use to gain access to a window.
Microsoft likes to prefix their variables with the lowercase letter h to represent a 'handle' to that object.
For instance, an hDC is a handle to a device context.
If you've done any programming using the Windows API, you will encounter many such syntactical conventions.
You can reference any given window through its hWnd handle.
http://www.blitzbasic.com/Community/posts.php?topic=55029
A DOS program's output/input is based souly on the DOS proment, while a win api based program is based within its own window. Code is untested! // DOS Prompt Code c/c++ - With output #include <iostream> // Input Output Stream int main() { std::cout << "Hello World"; // Output Command return 0; } // Win Api Code c/c++ just window #include <windows.h> LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("Opengl"); HWND hwnd; WNDCLASS wndclass; HDC hdc; MSG msg; HGLRC hrc; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor (NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR); return 0; } hwnd = CreateWindow (szAppName, TEXT ("OpengGL"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow (hwnd, iCmdShow); UpdateWindow (hwnd); while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg); DispatchMessage (&msg); } return msg.wParam; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_PAINT: opengl.callDisplayFunc(); return 0; case WM_SIZE: return 0; case WM_KEYDOWN: switch(wParam) { case VK_ESCAPE: SendMessage(hwnd,WM_DESTROY,wParam,lParam); break; } return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc (hwnd, message, wParam, lParam); }
C is a programming language.
In programming, specifically in C and C++, the hashtag (#) is used to include files into the main program and to create macros.
What do you mean by searching in data structure in C.?
What exactly do you mean by colors?
Hundred Carbon A vitamin A programming language ...
The programming language used to make video games varies depending on preference, but the most commonly used programming language is C++.
It has nothing to do with C, it simply means: add 1 to a variable.
Net programming refers to developing applications using the .NET framework, a Microsoft platform that supports multiple languages like C#, VB.NET, and F#, ranking high on Google for software development and web applications. It enables building desktop, web, mobile, and cloud-based applications efficiently. The framework provides libraries, runtime environments, and tools for faster development and robust performance. .NET programming ensures cross-language integration and strong security features. It is widely used in enterprise solutions, startups, and modern software projects. Contact us at Creamerz. #creamerz #creamerzsoft #dotnet #softwaredevelopment #webdevelopment
A C program is a computer program written using the C programming language.
Just eat a watermellon!
I mean %17