Objects are instantiated when statically declared or dynamically created with the new keyword.
Instantiation of a class literally means creating an instance of a class. This is the process of allocating memory for an object that you can use in your program.
Instantiation is creating the instance of the variable/object . While Initialization is to provide the variable with some value. int i; // i is an instance of an integer i=10; //initialised with the value 10
It cannot. Inheritance is a compile-time operation. Constructors are invoked at runtime at the point of instantiation.
Objects in Dev C++ are the same as objects in generic C++, insofar as an object is an instance of a class.
Objects that are not supposed to be written. Surprised?
Passive objects encapsulate state and operations, whereas active objects also encapsulate a process. Standard C++ does not support active objects.
Class wrappers (embedded objects), inheritance (derived objects) and friend classes.
You declare a class as follows: class MyClass { //some stuff here... } You create an object as follows: MyClass object; This is how you create classes and objects in C++.
Entities are the objects instantiated by your program, both at compile time and at runtime. Some objects are primitive data types, others are more complex such as objects instantiated from a class.
Encapsulation.
Initialization of objects means to provide an initial value for the object. This is usually done by the constructor, or it can be done with an assignment statement.
With the new operator.myclass myclasspointer = new myclass;...use the classdelete myclasspointer;