Initialization of objects means to provide an initial value for the object. This is usually done by the constructor, or it can be done with an assignment statement.
The C++ standard has this to say about dynamic initialisation:"Objects with static storage duration shall be zero-initialised before any other initialisation takes place. Zero-initialisation and initialisation with a constant expression are collectively called static initialisation; all other initialisation is dynamic initialisation."
Objects that are not supposed to be written. Surprised?
Objects in Dev C++ are the same as objects in generic C++, insofar as an object is an instance of a class.
Passive objects encapsulate state and operations, whereas active objects also encapsulate a process. Standard C++ does not support active objects.
Objects are instantiated when statically declared or dynamically created with the new keyword.
When you assign a value to a variable that already exists, then it is always considered an assignment, otherwise it is considered an initialisation. The main difference is that an initialisation must instantiate a resource to hold the value, whereas the resource already exists with an assignment. In some cases (especially with badly-designed objects), initialisation may in fact be a two-stage process where, behind the scenes, the resource is first instantiated in an uninitialised or default state before being assigned a value through an assignment operator. C, for instance, always uses a two-stage initialisation whereas C++ can use a one-stage initialisation which is more efficient.
C is not an object-oriented programming language and therefore has no objects as such. However, the term is often used in a more general sense to mean any instance of an user-defined or primitive variable/constant. In C++, the term is used specifically to mean any instance of a class.
There is no difference, other than that declarations in C++ can also initialise the variable in a single instruction. C example: int x; // declaration x=5; // initialisation C++ example: int y=5; // declaration and initialisation combined.
Class wrappers (embedded objects), inheritance (derived objects) and friend classes.
It is used to distinguish between the C or C++
Entities are the objects instantiated by your program, both at compile time and at runtime. Some objects are primitive data types, others are more complex such as objects instantiated from a class.
You declare a class as follows: class MyClass { //some stuff here... } You create an object as follows: MyClass object; This is how you create classes and objects in C++.