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It's entirely possible to enter the Ghostfence, find Dagoth Ur's fortress and go meet him without being directed to do so by the main quest. There are some significant problems for someone who wants to kill him though without playing through the main quest, as one necessary component, Wraithguard, can't be obtained until the last part of the main quest. While there is a substitute version available, it will kill a low level character who tries to wear it. But it is possible, with the right potions.

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Q: Is it possible to fight Dagoth Ur in Morrowind without playing the main quest?
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How do you kill dagoth your in morrowind?

It is Dagoth Ur. He is pretty much a difficult boss fight, so kill him normally.


Where do you find Dagoth Ur on The Elder Scrolls III - Morrowind?

He's at his citadel of Dagoth Ur, at the Red Mountain, beyond the Ghostfence.


Where is Sunder in Morrowind?

To get sunder its simple, just follow the main storyline until Vivec tells you to find it and use it to kill Dagoth Ur. You can find it in Vemynal, within the Ghostfence. Dagoth Vemyn, an Ash Vampire, has it.


When was Dagoth created?

Dagoth was created in 1973.


Where is dagoth ur?

Assuming you mean in The Elder Scrolls 3: Morrowind, Dagoth Ur is found in the Crater of Dagoth Ur. The volcano he's found at is almost in the centre of the map, and is completely surrounded by the ghostfence. Once in the crater, there's a dwarven switch which opens a door. Go through that. Keep heading down and be prepared to fight a lot of ash vampires and other nasty monsters. YOu need the tools of Kragnenac (or however it's spelt) or you cannot hurt him.


On morrowind elder scroll 3 you finish with the prophecies what do you do now?

If you have Moon and Star, you're named Hortator by every Great House, you're named Nereverine by every Ashlander Tribe, you've defeated Dagoth Ur, and you've killed Vivec than you have completed the main questline and you are now free to do whatever you like! In a sense, you beat the game, although you can never truly "beat" Morrowind, because there are so many places to explore and so many quests that you may not do.


How do you get past the third trial in The Elder Scrolls morrowind?

Asking Sul-Matuul about the Third Trial reveals that he wishes you to pass a warrior's test by braving the halls of Kogoruhn, an ancient stronghold of the Sixth House, before telling you the Third Trial. You are to retrieve three tokens from there: Corprus Weepings from a corprus beast, a House Dagoth cup, and the Shadow Shield which lies in the tomb of Dagoth Morin, deep in the lava tunnels beneath Kogoruhn. Once this is done, Sul-Matuul will reveal the Third Trial to you. Once you ask him about Kogoruhn, he will mark it on your map, a ways southeast of the campSource: The Unofficial Elder Scrolls Pages page "Morrowind:The Path of the Incarnate"


What to do in Skyrim when you beat all the questlines?

There are dozens, if not hundreds of side-quests to complete in Morrowind, including but not limited to working your way up and taking over leadership of all the different guilds. If you feel the game is over after you have completed the main quest you are missing a lot of what Morrowind has to offer. The expansion packs are great too. Both Bloodmoon and Tribunal have their own main plots, as well as multitudes of side-quests, new creatures, buildings, items, etc. If you are using the PC version of the game it might also be worth learning to use the Elder Scrolls Construction Set. With this you can create your own caves, towns, characters and objects, edit dialogue, write scripts to control advanced behaviour and much more. There are many such user-made "mods" available for download from the various fan-sites as well as from the official Elder Scrolls website. Many of these add new quests. Some even add entire new continents to the map!


What is the story line of Morrowind?

The story begins many many years in the past, the Chimer race, lead by the hero Indoril Nerevar, fought against the Dwemer, and their leader Dumac. As the Chimer neared victory, the Dwemer suddenly all disappeared, due to their chief architect Kagrenac's tampering with the Heart of Lorkhan, the heart of the very god that created Nirn, the world the games take place on. The 'profane tools' Kagrenac created to manipulate the Heart's power, then fell into the Chimer's hands. Nerevar's advisor, Voryn Dagoth, believed they should be destroyed. Nerevar left them in his hands while he consulted with the tribunal, Almalexia, Vivec and Sotha Sil. There are some inconsistencies in the next part of the story. Some say Dagoth became corrupted by the heart, fought and killed Nerevar, and was driven away by the Tribunal. Some say the Tribunal killed Nerevar out of greed, Dagoth failing to avenge him. Dagoth Ur (as he later called himself) confirms, at least, that he fought Nerevar. Perhaps the truth lies somewhere in the middle. But either way, the Tribunal broke a solemn vow to Azura not to use the tools, and turned themselves into living gods. Azura appeared to chastise them, and the Chimer race became blackened into the Dunmer people who you will see during the game. She said that Nerevar would be reborn, and would punish them. Though the Tribunal used their new powers for good, working against the evil of the heart weakened them over time. They had to return to the heart chamber occasionally to replenish their power. However, Dagoth Ur had survived, ambushed the three and drove them from the red mountain chain, taking two of the tools from them. Without access to the heart, the Tribunal's powers waned further. Back to modern times, a prisoner was delivered to the island of Vvardenfel, as he, or she, met the first two criteria for Nerevar's rebirth, the Nerevarine. This hero did many deeds over the island, coming into conflict with the Tribunal church, as any belief that opposed them (such as the Nerevarine) had been outlawed. He was aided though by the ashlander tribes who kept the old traditions, and found allies within one of the Great Houses. Eventually as the hero met more conditions of the prophecy, even the arch canon and Vivec himself had to accept the hero's status as Nerevarine. Vivec entrusted the Nerevarine with the last tool, the Wraithguard, and sent him on a mission to claim the other two, and destroy the Heart of Lorkhan with them, he would lose his immortality, but so would Dagoth Ur, who the Nerevarine could then defeat. The Nerevarine did as was told, the heart and Dagoth Ur were destroyed, the Tribunal's powers removed, as Azura (who appeared to congratulate the Nerevarine) had prophesised.


Do you have to kill Vivec in Morrowind?

The choice of whether or not to kill Vivec is entirely your own but there are some points that should be noted.The main plot in Morrowind is to become the Nerevarine, unite the House Dunmer and the tribes and to "cast down the false gods" (Vivec, Almalexia, Sotha Sil). If you kill Vivec you will get a message telling you that you have killed an essential character, regardless of whether the main plot is complete yet or not. Vivec is, however NOT an essential character once Dagoth Ur is destroyed. When you have killed Dagoth Ur and destroyed Akhulakhan the main plot is over and you can feel free to kill Vivec if you want to, as he has no further purpose in the game.Should you choose to kill Vivec before the main quest is complete, there is a backdoor quest involving Wraithguard. To be able to safely equip it you must first take it to Yagrum Bagarn (the last Dwarf) in the bowels of Divyath Fyrs' Corprusarium at Tel Fyr. Finding out about this quest in the game is not easy.With the Tribunal expansion pack installed, the plot to kill Vivec is elaborated on further with the death of Almalexia and Sotha Sil. Because of how the game works, though, he will remain an "essential" character even after he has fulfilled his purpose and you will still receive a warning message if you kill him.NB: No-one will "reward" you for killing Vivec (Or Almalexia). In fact, most NPCs dispositions will go down if you try to tell them what happened (and they don't believe you anyway!)


Is the elder scrolls morrowind good?

This is one of the best RPG games I've ever played.You can join places such as the blades,thieves guild,mages guild,fighters guild,etc.Or you can go and fight some villains or perhaps you just feel like a simple side quest.You can enjoy hours of fun as you earn lots of gold and prepare to fight the evil Dagoth Ur and his evil Skeletons,Zombie things and more! My fav rpg game for xbox ever, you can join the blades, thieves, mages, fighters, the great houses, the east empire company, you can become a vampire or werewolf, the imperial legion, and more. You can pretty much do whatever you want, from saving people, to fighting mysterious warriors, to collecting legendary swords, destroying entire towns, building your own castles and cities, and alot of different stuff.


Where can you find Dwemer artifacts in The Elder Scrolls III Morrowind?

Dwemer artifacts can be found in almost every dwemer ruin. The various Dwemer artifacts are: Coins, Bowls, Goblets, Jugs, Cogs, Cylinders, Coherers and Tubes. There are also Dwemer versions of all the armour pieces and most weapon types. Occasionally it is possible to find artifacts in peoples houses, etc, but they are most commonly found in Dwemer ruins. Here is a list of some of the ruins and their approximate locations: Arkngthand, nr Balmora (Bandits, Main quest) Nchuleft (Nchuleftinght), nnw Mt Kand (Mages guild quest) Druscashti, nr Urshilaku camp (Vampires) Atchungthumz, s of Druscashti Mzuleft, nr Dagon Fel (Orcs) Bethamez, inside Gnissis Eggmine, (Empty) Aleft, s of Gnaar Mok, w of Hlormaren Nchurdamz, nw of Azuras Shrine Nchardumz, wnw of Nchurdamz Mzaknch, ssw of Telasaro, ese of Ald Sotha Odrosal, Red Mountain (Sixth House) Vemynal, Red Mountain (Sixth House) Kagrenacs Library, Red Mountain (Sixth House) Dagoth Ur, Red Mountain (Sixth House HQ) Galom Daeus, wsw of Uviriths Grave (Vampires)