Second Life has been operating and ready for business since June 2003. The largest business interest in Second life occurred between 2005-2007 when the virtual world received a lot of media coverage.
Always be ready
no because you are all ready a shareholder.
if your asking this question here, you are not ready to run a business.
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A franchise pretty much is a ready made business. You buy the franchise and you have a pre existing label ( and hopefully customer loyalty ) and paid for advertising. A franchise owner also has the majority of his or her suppliers lined up; usually from the company the franchise was purchased from.
man there is no second life this is it there is no coming back. The only one coming back is Jesus so you better be ready
Ready for the Real Life was created in 2005.
If Xerox Corporation can be said to have a business slogan, it is probably "Ready for real business."
It's Ready!
No, the basic game mode in Second Life is free. You will have to pay for a premium account or to buy new clothes, or change hair and skin tone colors if you want them. To get around this, create a pay pal account, but don't credit it. This allows you to get through sign up. Be ready to contact Second Life's creators if you have problems. They were very helpful when I had trouble signing up.
Always be ready
no because you are all ready a shareholder.
if your asking this question here, you are not ready to run a business.
Yes. I am ready to face the life. In fact all have been made ready to face anything during the course of their life, but some do not think they are really not ready since they stray away from the positive attitude that is needed to live with the honor of living in all circumstances.
Business administration is much important to some one willing to do business or already in business for skills are employed which could ready someone to the success of his business.
The main purpose of Second Life is to provide users with a platform in which they shape the world around them. A large part of Second Life is totally user generated content. Philip Rosedale, former CEO of Linden Lab and creator of Second life had the vision of a world where residents could create their idea of a perfect 3D metaverse in which they could interact with other users for both pleasure and business
importance of business in our daily life