they're already there for you, just find a pattern in the hex
quick tutorial on AR codes:
Lassi Quick Level:
0209772C 0000270F
0209XXXX 0000YYYY
XXXX=character code
YYYY=experience points to gain each battle
Hex to numerical value table:
00-00
01-01
02-02
03-03
04-04
05-05
06-06
07-07
08-08
09-09
0a-10
0b-11
0c-12
0d-13
0e-14
0f-15
This means that 10 in hex would equal 16 in numerical, your 270f for experience would mean that you gain 9999exp each battle (if my math is right) but don't fret on hex math, windows calculator or mac calculator can solve it for you.
Now, on to solving your problem, you got the basics of hex down, but you need to make a code for your new characters, you have two options, look at the codes available to you, and find a pattern, and solve to get the most probable codes, or, systematically find the right code. The second option takes a lot longer, but is easier to explain, so I'll cover it first.
take the value:
XXXX=772C
for lassi, that is the character code, as it would seem that the character codes start at
XXXX=7660
for the main (on a side note this character code doesn't work for me, so I'll use another code for the pattern as some of these quick lvl codes don't work), it would mean that you don't need to change the digit furthest to the left.
so starting at
7660
you can add one hex number on the end and change the new code, adding up each turn it doesn't work
7660...7661.....7662........and so on, once you get to 766f the next number up is 7670
this could take a very long time, but you're guaranteed to get the result you want if you have the time to do it.
now for the pattern:
take the available codes you have for HP:
Max Health (Main)
121f4d78 0000270f
Max Health (Lassi)
121f4da4 0000270f
Max Health (Mokka)
121f4dd0 0000270f
Max Health (Chai)
121f4dfc 0000270f
Find the character codes in them (those are the only numbers that change between codes) and arrange them in numerical order:
78
a4
d0
fc
wouldn't ya know it, they were already in the right order, now, pop open that system calculator and get the numerical values for those character codes.
120
164
208
252
now, subtract 120 from 164, 164 from 208, and 208 from 252.
they all equal 44, the difference, so, to get your other character codes, they could go either up or down, subtract 44 from 120, and add it to 252
76
296
ok, that gives you two probable numbers for your character code, now, you need two character codes, so it could be two places in either direction, so now, subtract 44 from 76 and add 44 to 296
32
76
296
340
now you have two sets of numbers, because the character codes seem to count up, your best shot is to go with the higher numbers, but do the lower numbers just in case. now, convert those numbers to hex
20
4C
128
154
uh-oh, you got a third digit for the two digit number, but no big deal. now take your code:
121f4dXX 0000270f
the top numbers fit just fine, so feel free to try them, if they work, congrats, you got your code, if not, you have to insert the other two.
..121f4dXX 0000270f
+____.128_________
=121f4e28 0000270f
simply increase the (d) by one in hex to compensate
your other code would be
121f4e54 0000270f
there, you have four probable codes now, it took a little math, and it will for each code. i have no interest in testing these new codes, but feel free, you might get desired results, but that's the basics on how to alter AR codes
use this tutorial as a guide for changing any code values easily, hex isn't easy, but this is as easy as it gets. as for the quick level codes..... the values are inconsistent, meaning the character codes are wrong, I'm trying to get the main character code working, but it isn't, maybe that code is for the guy main, maybe codejunkies(c) made another mistake, they never double check their work, and tend to make typos in codes they make.
i spent an hour on this guide, i hope ya love it ;)
i bet you probably just skipped to the code near the bottom, or if your looking for the probable codes, here they are again: (the names might be wrong, but since the codes go in the order of who joins your party I'll order them like so)
its probably not:
Pico Max Health
121f4d20 0000270f
Sorbet Max Health
121f4d4c 0000270f
it might be:
Pico Max Health
121f4e28 0000270f
Sorbet Max Health
121f4e54 0000270f
anyways, much love <3 , i got other things to do
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Edit
Many may run into a problem trying to find the codes on their own is because the Main Character codes as provided by Codejunkies are not correctly labeled. They are actually the codes for the MALE Main Character. The values for the Quick Level Gain codes are as follows:
02097660 0000270F --- Main Character Male
020976A4 0000270F --- Main Character Female
020976E8 0000270F --- Mokka
0209772C 0000270F --- Lassi
02097770 0000270F --- Pico
020977B4 0000270F --- Chai
020977F8 0000270F --- Sorbet
the ending for magical starsign is Miss Madeline end up dying. after a few years sorbet got a job in the space police HQ, Pico ditched school and become a hero instead, lassi become a scienist, mokka become part of lassi's rocket, the main character went to live with the drawves to build rockets. and i dont know chai's.
As of July 2014, the market cap for PICO Holdings Inc. (PICO) is $517,502,553.75.
There are many famous mountains in Brazil. Some of the tallest mountains in Brazil famous for their height are Pico de Neblina, Pico 31 de Marco, Pico da Bandeira, Pico do Cruzeiro, Pico do Calcado, Pedra da Mina, Pico das Agulhas Negras, Pico do Cristal, Mount Roraima and Pico do Barbado.
The symbol for PICO Holdings Inc. in NASDAQ is: PICO.
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