For an Artifact deck there is a card that allows you to pay one every time you play an Artifact in order to make your opponent lose life and you gain life. it costs 1blue, 1black, 1white and 1colorless.
'Casting a creature spell' means to pay the mana cost and put the creature spell on the stack. If this is allowed to resolve, then the creature enters the Battlefield.
Yes, Soul Warden's ability is activated when a creature token enters the battlefield (or "comes into play"). For example, if your opponent has out a Soul Warden and you play a Seige-Gang Commander, your opponent gains four life. This also applies to any other cards with abilities activated by creatures entering the battlefield, such as Hamletback Goliath.
Equipment cards are a bit like an artifact form of Auras. - You cast the artifact spell as normal, and it enters the battlefield when it resolves. - In your main phase, at a time when you can cast a sorcery, you can pay the Equip cost to Equip the Equipment to one of your creatures. That creature then gains all the listed bonuses and effects. This is a targeting ability, so a creature with Protection from Artifacts cannot be equipped, and if a creature gains this Protection while equipped, the equipment 'falls off' and becomes unequipped. - You can only target a creature you control. If the opponent takes control of your equipped creature, the equipment remains attached. However the equipment is still under your control, so you may pay the Equip cost to attach it to another of your creatures. - If an equipped creature is destroyed or leaves the field, the Equip card remains in play.
"Torpor Orb stops a creature's own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield." Torpor Orb would stop Leveler's ETB triggered ability to occur.
No, they do not. It would not affect them in any way though, the only Planeswalker affected by tapping is Gideon Jura.
Angel of Forged by Fire is a card from the trading card game Magic: The Gathering. It is a powerful creature that has flying and haste, making it difficult to block and able to attack immediately. When it enters the battlefield, it deals damage to each opponent equal to the number of creatures you control.
It is called defensive offsides. If the defensive player enters the neutral zone and makes contact with an opponent before the ball is snapped, it is called encroachment.
It is neither direct nor indirect. That said, a goal cannot be scored directly from a throw-in. The restart would be the same as if the score was directly from an indirect free kick. If the ball enters the opponent's goal then it's a goal kick for the opponents. If the ball enters the thrower's goal, then it's a corner kick for the opponents.
Any living creature such as a kookaburra that preys on venomous snakes is not at risk of the venom killing them. Venom is not like poison - it is not dangerous when ingested, only when it enters the bloodstream via fangs or spurs.
When your Stuffy Doll enters play, you choose one player. If any damage is dealt to Stuffy Doll, then Stuffy Doll deals that much damage to the chosen player. So if Stuffy Doll is in play, and you use Pyroclasm (deal 2 damage to all creatures) then two damage will be dealt to Stuffy Doll, which in turn will deal 2 damage to the chosen player (Stuffy Doll itself survives because it is indestructable). If it blocks a 6/6 creature, it will take 6 damage and deal 6 damage to the chosen player, etc. Lastly it has an effect where it can deal 1 damage to itself, which will then be dealt to the chosen player. So even if the opponent isn't doing anything that could damage your Stuffy Doll, you've still got a way for it to be doing something.
The opening where water enters
It enters the oviduct