Violence caused by Video Games is non-existent.
Yes.
It depends on what you consider as the video game's fault. Is it the video game's fault if frustration due to a game causes a gamer to throw something and injure somebody? The closest one could probably get to accusing video games of physical violence is if it triggers a reaction in a gamer that can cause a seizure, but you could argue that that would be the gamer's fault as most video games have warnings about that.
Violence?Video consoles in the past didn't have the graphical capabilities to display "photo-realistic" graphics, so developers didn't focus on realism nearly as much as they do today. However, there were games in the past that featured violence, such as Mortal Kombat or Street Fighter. The violence was not nearly as pronounced due to graphical limitations (i.e you can't have blood splattering on the screen) but I'm sure developers would have included features like that if it were feasible. Many see the Video Game industry becoming mainstream as a cause of the "new" violence in games, but I believe the violence was always there, it just never sold as well.
In Islam, the permissibility of playing video games is a topic of debate among scholars. Some believe that certain games may be considered haram (forbidden) due to their content, such as those promoting violence, gambling, or inappropriate behavior. It is important for individuals to consider the content and impact of the games they play and seek guidance from knowledgeable sources to make informed decisions.
CDs video games will not last forever, due to the fact that their is always new games coming out.
Video games can be an escape to many, a time where they are in control and they can be whoever they want to be. Negative sides to this addiction can include social seclusion, eye strain and obesity. Physiological issues may develop due the graphic and violent nature of some video games. Some ways to cure video game addiction could be to start to cut down on the amount of hours played gradually until it reaches a more manageable level. Secondly one could find a different use for their time, taking up a different hobby such as fitness, arts and crafts or simply socializing. The trick is to realize that the real world is better than that of a video game, and by spending so much time on video games, the addict is missing out.
What you are really asking for is free psychiatric advice for your Buddy,who is playing those games and - is he mentally deranged because he loves playing them? Being able to get involved and "into" a good movie is like being there. To get "into" a violent video game and be a "participant" is thrilling. This is called entertainment. Both movies and violent video games are fantasies meant to juggle one's emotions for various mental satisfactions. They want to make you come back and play again. When the movie is over or the violent game is over a person is let down to the reality of everday life and routines. Everyday life can be as exciting as the movies or the video games. You never know what will happen next.
It is generally not recommended for 4-year-olds to play video games due to potential negative effects on their development and behavior.
According to the ESRB (who rates the games), the game is rated M due to "blood and violence."
It would be hard to calculate how much every video game in the world cost due to the fact not all video games are the same price, Some video games are pay per month, and some video games have item stores in which you can purchase items for real money.
Newer Video Games have more detailed and more realistic graphics than the early video games (e.g. many early video games used very simple line/dot graphics, the latest video games have near movie quality graphics and some even use 3D goggles to add depth to the experience). This has been due mostly to dramatic advances in the capabilities of graphics generation/processing hardware.
No, a 3-year-old is generally not developmentally ready to effectively play video games due to their limited cognitive and motor skills at that age.