-_-
hspeed = 2;
vspeed = 2;
There, you now have an object going diagnol.
Go wild.
Have it move without gravity keeping it on the ground.
in code:move_towards_point(object.x,object.y,speed)
You have to get a clone script for them to spawn and then do the tutuorial for the moving part
There is no code for that, you'll have to make something else. sorry
Game sprites are basically picture used in 2D games or animations you put 1 picture then next and then next and the character well move you need an programme to make the animations i use windows movie maker and to make a game game maker go and try it
I'm going to tell you how to make a cartoon the easy way. First create your own characters and bad characters. You will need these programs: Windows Movie Maker and you need Windows DVD maker (optional). Draw the characters with a pen and cut them out. Move them along the paper and put into a camera so, you can put it into the computer! That's how you do it!!!!!!!!!
not bad boring ones you can make 3d games as well its really hard to begin with once you finish it try rpg maker vx then move onto flash or java programming or code:blocks.
Actually they don't technically make the characters. Character designers design the characters,and animators make the characters move.
Why have them vertical? In any case, make the png file with the frames like usual in Game Maker, then move them in GIMP or something to be vertical instead of horizontal. Game Maker might not be able to read them though.
x = obj_follow.x-16; That'll make them all 16 pixels to the left of the character, and stay that way. Just increase the -whatever so that all of them don't overlap. Please note that this is a crude way, and if you want them to go right, change the - to a +. If they can move in all directions, length_dir. If you want them to smoothly move instead, you're going to need to work harder.
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
move around shapes and stuff to make them.