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The idea for World of Warcraft?

Updated: 10/4/2023
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14y ago

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The Death Knight was originally created to provide a cooldown-based Melee class that could wear plate. The story of the Death Knights also weaves in with the entire Wrath storyline, so it also provides a quick way into the Lore.

As for another reason, Blizzard said that there was need for a cooldown-based Tanking class, which focused on Parry (as Druids focused on Dodge, Paladins on Block and Warriors balanced between Block, Dodge and Parry). They wanted a special focus for Death Knight tanks to be tanking bosses that deal magical damage.

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13y ago
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14y ago

World of Warcraft is based on the real-time strategy game Warcraft 3. One of the fun things of this game is that there is a certain storyline that you can play where you take control of a single character, and have to do quests and gain items and level up.

This idea proved to be so popular, that Blizzard saw a niche for a Warcraft-based MMO (Or the storyline was launched to check out whether there was enough support for such an MMO) and it was developed and released.

The basic concept of the game is to create and level up a character in the world used in the Warcraft games, becoming more powerful and eventually performing acts that change the face of the world. While you cannot "win" the game, there are some definite key points to reach.

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14y ago

To make money as a job but also because the man who created it enjoyed programming and brought together people who feel the same way and called themselves blizzard

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14y ago

Dungeons & Dragons.

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