technological resources:
- intellectual property
- designs
- accumalation of experience and skills
- software license
lime,
A company is a group of people organized for any business purpose (for example a restaurant, factory, store, or insurance sales). A factory is one kind of company that specifically produces items (such as computer, sofa, car).
One technological breakthrough, the use of online social networking as part of an employee profile and review process of a potential applicant for a position, has transformed how employer perception has evolved. Since items that are posted on the web are issues of what amounts to be public record, it is something that has altered how potential applicants for positions are viewed. For example, provocative pictures, images of questionable judgment, as well as the images that individuals choose to project are ones that can alter how prospective employees are seen. I think that this has transformed both the applicant process and how individuals are seen. This is an element of technology that has fostered both more vigilance in individual behavior as well as their perception on the part of employers. In this forum, technology has greatly changed individual perception and the reality that accompanies it.
they are necessary items for a particular purpose
A warehouse is a building that houses all of the items for a particular store. They operate by shipping items to individual stores or people that order things from them.
The physical resources include tangible items that are necessary and available for a business to function. These are items that take space, have a value, and are used in the operation of the company. Physical resources are necessary for all types of business.
Intangible assets are items such as Copyrights, patents, goodwill, trademarks, etc. These would be classified as Intangible Assets on a company's balance sheet.
Natural Resources are the primary trade items in the world.
Interface Design is not a company. It is a concept that graphic and web designers use to design and create technological items, such as computers. Specifically, the concept connects how the item is designed with how the item operates.
Items usually refers to physical things, and is a concrete noun. Items could be abstract if it metaphorically refers to items that are not physical things, such as news items.
Europeans were looking for spices, such as pepper, cinnamon, and nutmeg, during the Age of Exploration. They also sought out precious metals like gold and silver, as well as luxury goods like silk and porcelain. Additionally, Europeans were interested in finding new trade routes to Asia and expanding their empires.
Factors influencing curriculum items include educational goals, academic standards, teacher expertise, student needs and interests, available resources, societal expectations, technological advancements, and feedback from stakeholders. These factors all play a role in shaping and determining what content is included in the curriculum.
stock of goods: the merchandise or stock that a store or company has on handmaking of inventory: the act or process of making an inventory, or the period of time when this is donelist of items: a list of things, especially items of property, assets, or other resources
Physical position is where items are placed.
account for resources returned/ replace broken and or lost items
For using technological items/systems, very little to no knowledge of physics is required. However all technological items/systems are created on laws of physics and if you are looking to create something, you'll need a certain standard of knowledge in physics.
Human Resources is a term that refers to the workforce of a company. When broken down, Human (that's us!) and Resources (a quantifiable substance or collection of items used to create something else) defines as a collection of people working/used within a company. Naturally, a Human Resources Manager handles the company's workforce. Their duties include wages, disciplinary instruction, hiring/terminating employees, employee benefits, unemployment concerns, employee training and in-services, among other duties.