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The two factors that determine a material's density (such as that of wood) are its mass and volume.
There are two factors that determine and object's kinetic energy. The two main factors are mass and velocity.
the two factors that determine an object's velocity is SPEED and DIRECTION.By: Arjane Lee Lagasca
The motion of the particles and the strength of attraction between the particles determine a material's state of matter.
the two things that determine the color of a light wave are its wavelength and the material it reflects from.
The two factors that determine a material's density (such as that of wood) are its mass and volume.
The two factors that determine a material's density (such as that of wood) are its mass and volume.
Porosity refers to the measure of how much of a rock is open space. The two factors concerning particles in a rock that have the greatest effect on the rock's porosity are shape and distribution.
The distance from origin, and the composition of the source material.
Shape and Distribution
shape and sorting
Two Factors are the type of material. The best material water moves through is a partially permeable membrane. Another factor is the substances dissolved in the water and the substances inside the material. There can also be if there are pores that are connected.
Two factors that determine a biome are precipitation and temperature.
There are two factors that determine and object's kinetic energy. The two main factors are mass and velocity.
the two factors that determine an object's velocity is SPEED and DIRECTION.By: Arjane Lee Lagasca
Temperature and Pressure are the two main factors that determine the state of matter.
The key factors that determine whether observational learning will occur include attention, retention, motor reproduction, and motivation. Attention refers to the extent to which individuals focus on the model's behavior. Retention involves remembering the observed behavior. Motor reproduction is the ability to replicate the behavior, and motivation relates to the desire to imitate the behavior based on reinforcement or punishment.