No, "Koa'ki Meiru War Arms" cannot use the effects of the monsters equipped to it; it gains half of their ATK only.
No, because you can't pay its cost of removing an "Iron Core of Koa'Ki Meiru" from your hand.so is there a card that will put iron core in play once again
You can find the Koa'ki Meiru cards in the Raging Battle, Ancient Prophecy and Stardust Overdrive booster packs.You can go to yugioh.wikia.com to look up the specific cards in each pack as well as other packs that might have Koa'ki Meiru support:http://yugioh.wikia.com/wiki/Raging_Battlehttp://yugioh.wikia.com/wiki/Ancient_Prophecyhttp://yugioh.wikia.com/wiki/Stardust_Overdrive
You must pay each cost seperately. If two monsters require you to discard Iron Core of Koa'ki Meiru, then you will have to choose which one you will pay, and which one will be destroyed, if you only have one core. Some of them only require a card to be 'revealed' though. If that is the case, you may reveal the same card for all of them, if appropriate.
No, but there are the Koa'ki Meiru cards, they have 3 red dragons in the shape of a triangle on them.
The Koa'ki Meiru, or Core Chimal, cards are a series mainly centered on the Spell card "Iron Core of Koa'ki Meiru". This card's effect reads:During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.This card has no other objective than to be in your hand. This might seem odd until you look at a part of the effect that a lot of the Koa'ki Meiru Monsters have: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 _____-Type monster in your hand.The Type of the monster to discard in the blank ( _____ ) is the same Type as the Monster with this effect. (Two Monsters actually ask you discard a Spell or Trap instead.)A good deal of the Koa'ki Meiru Monsters have effects centered on crippling LIGHT- and DARK-Attribute Monsters. There are quite a few powerful decks decks that use LIGHT and/ or DARK Monsters such as Lightsworn, "Dark Armed Dragon" ("DAD") decks (such as TeleDAD and Dark Armed Return), Blackwing and more. This makes these guys a little bit anti-metagame. In case you don't know, anti-metagame cards are cards that are included in a deck to counter popular/ common card trends; in this case it's LIGHT and DARK monsters.Another attribute that makes the Koa'ki Meiru Monsters effective are their high ATK stats. There are a number of 4 star Monsters that have 1900 ATK, a few with 2000 ATK, and one with a whopping 2100 ATK! Some of the higher level Monsters sport ATK close to 3000. The Monsters that do not have effects pertaining to LIGHT and DARK monsters have effects that protect their fellow Koa'ki Meiru Monsters or destroy cards. Overall, this makes Koa'ki Meiru part Beatdown: a deck type that centers on overpowering the opponent with high ATK in battle and destroying cards that could threaten or slow down your Monsters. Their Spell and Trap support card also feature many ways of destroying your opponent's cards by revealing "Iron Core of Koa'ki Meiru" from your hand.Overall, the Koa'ki Meiru cards possess destructive power with ATK and effects and can handicap an opponent using LIGHT and/ or DARK Monsters. A serious flaw in this set is the reliance on "Iron Core of Koa'ki Meiru" being in your hand. Without it, your powerful Monsters won't stay on the field very long and you won't be able to use some Spell and Trap cards. Even worse is if "Iron Core of Koa'ki Meiru" gets sent out-of-play. Keep these things in mind when you take a look at the Koa'ki Meiru cards.
If Koa'ki Meiru Maximus was properly special summoned first by the listed text, before it went to the graveyard, then it can be resummoned by effects like Call of the Haunted or Red-Eyes Darkness Metal Dragon. If it wasn't properly summoned though, then it can't be resummoned.
Because Reckless Greed makes you skip your Draw Phases (not just the draw itself) you can't trigger any effects that would normally activate in this phase. So with no Draw Phase, you can't return Iron Core of Koa'Ki Meiru to hand.
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