like of like an expiration date for a card. in other words how long it lasts on the playing field
During your upkeep, you must pay a cost identified by the amount of Age Counters on the permanent, if you can't, the card is then sacrificied. Comparable to Cumulative Upkeep.
no
Poison counters are an alternate form of life. Creatures with infect deal damage in poison counters, and if a player gets ten, they lose.
Proliferate means add a counter to all things you choose that are collecting counters such as artifacts and creatures with bloodthirst.
The artifact creature 'Pentavus' can remove its +1/+1 counters to create 1/1 flying Pentavite tokens.
If you gain 10 of them in any way, you lose the game.
Yes. When a creature has both -1/-1 counters and +1/+1 counters, you remove one of each until the card has only one kind. So if a creature had 3 -1/-1 counters on it, and an ability placed 2 +1/+1 counters on it, you would remove 2 of the +1/+1 counters and 2 -1/-1 counters, so it remains with only one -1/-1 counter. This action is a state-based action. If anyone would like to see this ruling in the Magic Comprehensive rules, you may find it at 120.2
An open-minded Christian will have no issues with Magic the Gathering.
Magic the Gathering is not a cult. It is a collectible card game.
2010 magic the gathering booster box!
Removing the counter is a cost to activate the effect. You just take it off when the time comes to pay the cost for that ability.
There are over 60 Magic The Gathering FAQ on WikiAnswers.
Yes. The card never leaves the field, it does not lose any enchantments, nor do equip cards unequip from it, nor are any counters lost.