Function arrays are nothing more than arrays of function pointers so, besides the stddef header, you don't really need any libraries to implement a function array unless those functions use a type that isn't available in stddef.
#include<stddef.h>
void func_1() {} // obviously you must provide
void func_2() {} // implementations for these
void func_3() {} // functions
// a function array
void (*function_array[])() = { func_1, func_2, func_3 };
int main()
{
for(unsigned i=0; i<3; ++i)
function_array[i]; // call the function
}
With platform-dependent libraries.
D essentially evolved from practical usage of C++ and added features found in other languages including C#, Eiffel, Java, Python and Ruby. D has garbage collection, design by contract, unit testing, true modules, first class arrays, associative arrays, dynamic arrays, array slicing, nested functions, inner classes, closures, anonymous functions, compile time function execution, lazy evaluation, a re-engineered template syntax and integrated inline assembler.
...a function call.
Arrays are not suitable for implementing queues because while they are ideal for adding to the end, the are not ideal for extraction from the beginning. For that you need a deque. Regardless, the STL (standard template library) already provides an efficient queue ADT in std::queue.
There is no such thing. You probably meant the main function. The main function is the only function that is required as it serves as the entry point of the program.
Nothing whatsoever. They are exactly the same.
goo bah tazzy!
No. Arrays can be defined at runtime, just as they can in C. It's just that it's generally more convenient to use vectors instead of dynamic arrays at runtime, thus arrays are generally used statically, at compile time.
With platform-dependent libraries.
Yes. All string variables are pointers as are other arrays.
The function of <Ctrl>D is to indicate "End of Transmission". It is the ASCII EOT code. Some run-time libraries and unix shells can use it when reading from standard input to signal the end of the message.
D essentially evolved from practical usage of C++ and added features found in other languages including C#, Eiffel, Java, Python and Ruby. D has garbage collection, design by contract, unit testing, true modules, first class arrays, associative arrays, dynamic arrays, array slicing, nested functions, inner classes, closures, anonymous functions, compile time function execution, lazy evaluation, a re-engineered template syntax and integrated inline assembler.
To find math.h, simply include it ... #include <math.h> ... The compiler knows where the standard libraries are. This is a function of where the compiler is installed, and varies from system to system. By using the carets (< and >) you are telling the compiler to look in the "standard" places.
You can't. While a string is a character array, an array is not necessarily a string. Treating arrays as if they were strings simply to swap them is madness. The correct way to physically swap arrays A and B is to copy A to a new array, C, then copy B to A, then C to B. If the arrays are the same size this is not a problem. If they are different sizes, you can only swap them if they are dynamic (not static). This means you must reallocate them. To speed up the process, copy the smallest array to C, first. A much better approach would be to point at the two arrays and swap the pointers instead.
That is not a function, although it does involve the function of addition. A function is something that is done to numbers.
There is no such term as "building function" in C++.
...a function call.