If you gain 10 of them in any way, you lose the game.
Poison counters are an alternate form of life. Creatures with infect deal damage in poison counters, and if a player gets ten, they lose.
Only 'Leeches', a very old card from Homelands, printed in 1995.
Poison counters are an alternate form of life. Creatures with infect deal damage in poison counters, and if a player gets ten, they lose.
no
The artifact creature 'Pentavus' can remove its +1/+1 counters to create 1/1 flying Pentavite tokens.
Removing the counter is a cost to activate the effect. You just take it off when the time comes to pay the cost for that ability.
Yes. When a creature has both -1/-1 counters and +1/+1 counters, you remove one of each until the card has only one kind. So if a creature had 3 -1/-1 counters on it, and an ability placed 2 +1/+1 counters on it, you would remove 2 of the +1/+1 counters and 2 -1/-1 counters, so it remains with only one -1/-1 counter. This action is a state-based action. If anyone would like to see this ruling in the Magic Comprehensive rules, you may find it at 120.2
Proliferate means add a counter to all things you choose that are collecting counters such as artifacts and creatures with bloodthirst.
Yes, they're removed perminantly, being that he can only regenerate twice with his counters. Now if he were to leave play, and reenter with cards such as http://magiccards.info/10e/en/122.html then he would reenter the battlefield with his counters. Creatures loose +1/+1 and -1/-1 counters when they leave the battlefield.
Ki counters are simply regular counters that most commonly apply to spirit or arcane cards. For example, a card may say: Whenever another spirit creature comes into play, put a ki counter on "this card", remove two ki counters from "this card" put a 1/1 spirit creature token into play. This is just one example, ki counters are mostly accumulated from spirit or arcane cards and have a variety of different effects.
Any card that remove counters or destroy target permanent. Vampire Hexmage, Hex Parasite, Beast Within, Chain of Acid, Desert Twister are just a few. Are you after something specific? which format?
You cannot voluntarily remove an Aura from a permanent, you have to remove it by using another card that allows you to do so.
An open-minded Christian will have no issues with Magic the Gathering.
Magic the Gathering is not a cult. It is a collectible card game.