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The resultant of two vectors cannot be a scalar quantity.
Vectors can be represented graphically in a three dimensional framework (x,y,z) or width, breath and depth from a zero origin.
Thee direction of the two vectors.
Two vectors: no. Three vectors: yes.
Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.Usually you would add individual forces. You have to add them as vectors. You can do this graphically, or by adding the components (x, y, z) separately.
You can add the vectors graphically - join them head-to-tail. Or you can solve them algebraically: you can separate them into components, and add the components.
When you add vectors graphically you connect them head to tail, keeping their length and direction constant. The difference from the tail of the first one to the head of the last one is the resultant vector. Go to the related link below.
The resultant of two vectors cannot be a scalar quantity.
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
You can add vectors graphically, by drawing them head-to-tail. Algebraically, you can separate them into components (for example, in two dimensions, the horizontal and the vertical component), then add those.
Vectors can be represented graphically in a three dimensional framework (x,y,z) or width, breath and depth from a zero origin.
Assuming you want non-zero vectors, two opposing vectors will give a resultant of zero.
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Thee direction of the two vectors.
You can do it graphically by drawing the vectors with the end of the first touching the beginning of the second, the end of the second touching the beginning of the third, and so on, being careful to maintain the direction and the scale of the magnitude of each. The resultant is then the vector that starts at the beginning of the first vector and ends at the end of the last vector. You should get the same resultant no matter what order you put the vectors in. You can do it matematically by trigonometrically separating each vector into its x and y components, adding together all the x's and adding together all the y's, then calculating the resultant. Think of each vector as the hypotenuse of a right triangle. After adding together the x's and y's, the two sums are the two sides of a right triangle whose hypotenuse is the resultant.
The smallest resultant of two vectors is the sum of two equal vectors which make an angle of 180 degrees among each other.
resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.