If an effect tries to return a Fusion or Synchro monster back to hand or deck, they go to the Extra Deck instead.
Compulsory Evacuation Device will resolve first and return the target monster to hand. Trap Hole will then resolve without effect because its target has left the field.
There are several ways to defeat the all powerful RND. The easiest way is with compulsory evacuation device or any other similar cards. Another effectove way to get rid of it is to use banishing effects such as caius or orient dragon.
yeah 'reverse trap' or as a rule of thumb you could remove them from the field ' composory evacuation device, imterdimentional matter trasporter.' or filp them face down hope this is what you where looking for
Fire relates to the Greek mythology story known as Prometheus. Victor who has acquired the knowledge of how to make life just as Prometheus stole fire to help the people. Prometheus is punished by Zeus just as Victor is punished by the creation of a monster.
Exxod, Master of the GuardGreat SpiritGiant RatMaharaghiGuardian SphinxGigantesStone Statue of the AztecsGolem SentryHieracosphinxCriosphinxMoai Interceptor CannonsMegarock DragonGuardian StatueMedusa WormSand MothCanyonMystical Space TyphoonPremature BurialSwords of Revealing LightShield & SwordMagical MalletHammer ShotEctoplasmerBrain ControlShifting ShadowsWabokuUltimate OfferingMagic DrainRobbin' GoblinOrdeal of a TravelerReckless GreedCompulsory Evacuation Device
Compulsory Evacuation Device will resolve first and return the target monster to hand. Trap Hole will then resolve without effect because its target has left the field.
It would go like this. Chain Link 1 - Compulsory Evacuation Device, targetting Stardust Dragon. Chain Link 2 - Stardust Dragon tributed for the cost of Assault Mode Activate. Chain Link 2 resolves - Stardust Dragon Assault Mode is special summoned from deck. Chain Link 1 resolves without effect, as its target is no longer on the field.
Because Compulsory Escape Device says both players have to shuffle one monster into deck, it can't be activated unless both players can do this. If it was correctly activated and something happened in chain to it to make one player control no monsters, that is different. In that case only the player who has a monster will shuffle one into deck.
A bunch of ways: Use a stronger monster. Preventing it from being summoned from the graveyard by using Jowgen the spiritualist. Instead of destroyed, use Dimensional prison. Of course use other ways to get rid of it like compulsory evacuation device.
You can chain it to the Trigger that adds a Spell Counter to Breaker, and also to the activation of his S/T card destroying effect.
1.synchro is a electromecnical device of three stator and one rotor,whearas resolver is a device of two rotor and two stator 2. In synchro stator is 120 deg aparted,,,,,,,,in resolver 90 deg aparted 3.synchro output in taken from stator,,in resolver output can be taken from either synchro or rotor
Red-Eyes Darkness Metal Dragon's effect is an Ignition Effect so cannot be chained to anything.
yes it is
There are several ways to defeat the all powerful RND. The easiest way is with compulsory evacuation device or any other similar cards. Another effectove way to get rid of it is to use banishing effects such as caius or orient dragon.
When the number of the monster on the "defenders" side of the field changes, a replay battle occurs. Then the "attacker" can choose to continue with the attack, change the attack's target, or cancel the attack altogether.
That's not compulsory
They don't. It is not compulsory.