If an effect tries to return a Fusion or Synchro monster back to hand or deck, they go to the Extra Deck instead.
Compulsory Evacuation Device will resolve first and return the target monster to hand. Trap Hole will then resolve without effect because its target has left the field.
There are several ways to defeat the all powerful RND. The easiest way is with compulsory evacuation device or any other similar cards. Another effectove way to get rid of it is to use banishing effects such as caius or orient dragon.
Cards that can effectively counter Destiny Hero Plasma include those that can remove it from the field, such as "Kaiju" monsters or "Dark Hole." Additionally, cards like "Book of Moon" or "Compulsory Evacuation Device" can flip it face-down or return it to the hand, respectively. Trap cards like "Imperial Order" can also negate its effects if Plasma is on the field, limiting its impact.
yeah 'reverse trap' or as a rule of thumb you could remove them from the field ' composory evacuation device, imterdimentional matter trasporter.' or filp them face down hope this is what you where looking for
To effectively counter an Elemental Hero deck, focus on disrupting their fusion plays by using cards that negate spells or effects, such as "Mystical Space Typhoon" or "Twin Twisters." Additionally, incorporating cards that target or banish key monsters, like "D.D. Crow" or "Compulsory Evacuation Device," can hinder their strategies. Defensive traps that can withstand their attacks, such as "Mirror Force" or "Torrential Tribute," can also provide a strong counter. Finally, consider using cards that can exploit their reliance on specific attributes, like "Kaijus" or "Elemental HERO Neos," to turn the tide in your favor.
Compulsory Evacuation Device will resolve first and return the target monster to hand. Trap Hole will then resolve without effect because its target has left the field.
It would go like this. Chain Link 1 - Compulsory Evacuation Device, targetting Stardust Dragon. Chain Link 2 - Stardust Dragon tributed for the cost of Assault Mode Activate. Chain Link 2 resolves - Stardust Dragon Assault Mode is special summoned from deck. Chain Link 1 resolves without effect, as its target is no longer on the field.
Because Compulsory Escape Device says both players have to shuffle one monster into deck, it can't be activated unless both players can do this. If it was correctly activated and something happened in chain to it to make one player control no monsters, that is different. In that case only the player who has a monster will shuffle one into deck.
A bunch of ways: Use a stronger monster. Preventing it from being summoned from the graveyard by using Jowgen the spiritualist. Instead of destroyed, use Dimensional prison. Of course use other ways to get rid of it like compulsory evacuation device.
You can chain it to the Trigger that adds a Spell Counter to Breaker, and also to the activation of his S/T card destroying effect.
Red-Eyes Darkness Metal Dragon's effect is an Ignition Effect so cannot be chained to anything.
yes it is
That's not compulsory
They don't. It is not compulsory.
There are several ways to defeat the all powerful RND. The easiest way is with compulsory evacuation device or any other similar cards. Another effectove way to get rid of it is to use banishing effects such as caius or orient dragon.
When the number of the monster on the "defenders" side of the field changes, a replay battle occurs. Then the "attacker" can choose to continue with the attack, change the attack's target, or cancel the attack altogether.
Only those that specifically say they destroy a card(s) on the field. Stardust can negate cards such as Mirror Force, Heavy Storm, Bottomless Trap Hole, Crush Card Virus (if it would destroy at least one monster), Mystical Space Typhoon, .... It can't negate cards such as Giant Trunade, Compulsory Evacuation Device, Dimensional Prison, D.D. Assailant, Reinforcements of the Army, ...