In Magic there are Supertypes and Subtypes. The Supertypes tells you how you can play the card. the Supertypes are:Artifact, Basic, Creature, Enchantment, Instant, Land, Legendary, Plane, Planeswalker, Snow, Sorcery, Tribal, World.
There are alot of subtypes, some examples are:
Elf, Soldier, Island, Equipment.
Colors are Red Blue White Black and Green.
Edit: Note that Supertypes =/= Types. Supertypes are on the type line before the Type. Examples are Legendary, World, Basic, and Ongoing. There are 13 types: artifact, conspiracy, creature, enchantment, instant, land, phenomenon, plane, planeswalker, scheme, sorcery, tribal, and vanguard.
Magic cards is just the old name for Spellcards, but both types follow the exact same rules.
The different types of permanent cards in Magic: The Gathering that have a lasting impact on the game are creatures, enchantments, artifacts, planeswalkers, and lands. These cards stay on the battlefield and can affect the game in various ways, such as providing abilities, generating resources, or attacking opponents.
Spell cards and Magic cards are the same. The reason for the confusion is because Magic cards were changed to Spell cards during the release of Magician's Force.
There are over 20,000 different cards in Magic: The Gathering.
In Magic: The Gathering, you discard cards when you have more than seven cards in your hand at the end of your turn.
The magic man was the best at cards.
A Magic deck typically consists of 60 cards.
In a game of Magic: The Gathering, you start with seven cards.
they are the same the more moder cards are spell cards and the older cards are magic cards they are both useable
The minimum number of cards required in a Magic deck for official gameplay is 60 cards.
The primary buyers of Magic: The Gathering cards are typically collectors, players, and investors who are interested in the game and its collectible cards.
No, conspiracy cards are not legal in the Modern format of Magic: The Gathering.