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A bitmap is a series of bits which represents a rasterized graphic image, each pixel being represented as a group of bits.
1024bitsIf "Bitmap" refers to a specific entity, image or file: I do not know. But if "Bitmap" refers to a general image then it is 8 bytes or 64 bits per pixel. I just made 3 1*1 bitmap images at colordepths 2bits (monochrome), 8 bits (256 colors) and 24 bits (16 Million colors). The sizes of these images were the same! (surprized me too!) Then I made a 1*2 pixel image and it was 66 bytes (528 bits) so the "overhead Microsoft paint puts on a bitmap is 400 bits. This could be an effect of limitations inherent in Microsoft Paint.
In a bitmap, information is stored as a grid of pixels, where each pixel represents a specific color. The bitmap uses a matrix of bits, with each pixel typically requiring multiple bits to define its color, depending on the color depth (e.g., 1-bit for black and white, 8-bit for 256 colors, or 24-bit for true color). The arrangement of these bits in the grid corresponds to the image's dimensions, allowing for the representation of detailed graphics. Additionally, bitmap files may include metadata, such as image size and color profiles, stored in a header.
A 32 bit per pixel bitmap will have 8 bits each for red green and blue, and 8 bits for alpha level. So 2^24 colors.
bitmap, maps of bits
The number of pixels that can be displayed The number of bits used to represent each pixel The dot pitch of the monitor
256, 8 bits per pixel = 2^8 colours.
formula to find compression ratio when bits per pixel is given
In an RGB raster system; The size of screen =8 inch by 10 inch Resolution of each direction =100 pixels per inch To store 6 bits per pixel; The resolution of the system =8* 100 by 10 *100 From buffer size = to store bits per pixel* resolution = 6 * 800 *1000 bits = 6 * 800 *1000 bytes 8 = 6 * 800 *1000 K bytes 8*1024 = 585.9 K bytes = 0.57 M bytes
That's called a digital image.
24 bits/pixel: one byte for red, one byte for green, one byte for blue.
Most modern digital cameras use 24 bits (8 bits per primary) to represent a color. But more or less can be used, depending on the quality desired. Many early computer graphics cards used only 4 bits to represent a color.