1024bits
If "Bitmap" refers to a specific entity, image or file: I do not know. But if "Bitmap" refers to a general image then it is 8 bytes or 64 bits per pixel. I just made 3 1*1 bitmap images at colordepths 2bits (monochrome), 8 bits (256 colors) and 24 bits (16 Million colors). The sizes of these images were the same! (surprized me too!) Then I made a 1*2 pixel image and it was 66 bytes (528 bits) so the "overhead Microsoft paint puts on a bitmap is 400 bits. This could be an effect of limitations inherent in Microsoft Paint.
bitmap, maps of bits
A bitmap is a series of bits which represents a rasterized graphic image, each pixel being represented as a group of bits.
That's called a digital image.
A 32 bit per pixel bitmap will have 8 bits each for red green and blue, and 8 bits for alpha level. So 2^24 colors.
Type your answer here... GIF
In a bitmap, information is stored as a grid of pixels, where each pixel represents a specific color. The bitmap uses a matrix of bits, with each pixel typically requiring multiple bits to define its color, depending on the color depth (e.g., 1-bit for black and white, 8-bit for 256 colors, or 24-bit for true color). The arrangement of these bits in the grid corresponds to the image's dimensions, allowing for the representation of detailed graphics. Additionally, bitmap files may include metadata, such as image size and color profiles, stored in a header.
The bitwise complement or one's complement operator (~) is used to switch the state of all the bits in a value. Thus 1's become 0, and 0's become 1. One of its many uses is to unset individual bit(s) in a bitmap. We do this with a bitwise AND of the bitmap and the bitwise complement of the bit(s) we want to unset. Original bitmap: 01011100 Bit to unset: 00000100 (e.g., bit 2 (bits are zero based from right)) // Using one's complement and bitwise AND ~00000100 & 01011100 11111011 (one's complement of bit 2) & 01011100 (original bitmap) = 01011000 (original bitmap with bit 2 unset) Note that this formula works even if bit 2 were already unset: 11111011 (one's complement of bit 2) & 01011000 (original bitmap, with bit 2 unset) = 01011000 (original bitmap unchanged)
Bitwise AND (&) is used to return a bitmap value indicating which bits are set in both operands. If both bits are set, the corresponding bit in the bitmap is set, otherwise it is unset. Logical AND (&&) is used to return true when both operands are true. If either or both are false, the return is false.
bob
One can import both vector and raster/bitmap image formats into InDesign.
Your question is not clear, anyway ISO8583 bitmap indicates the fields or data elements which are being sent with the current ISO8583 message. An ISO8583 message can have up to three bitmaps, one is required (primary bitmap). each bitmap consists of 64 bits (8 bytes), means that it can tell about 64 fields - bit value is 1 for presence and 0 for absence of the corresponding field number. 1st bit of primary bitmap represent secondary bitmap's presence, similarly, presence of tertiary bitmap is represented by 1st bit of secondary bitmap. Each bitmap can be represented by 8 (1-byte) characters or 16 hex characters.
You can make a bitmap in paint. When you save your image just choose .bmp as the file extension.