She thought the clues meant for her to buy stocks.
Sam Westing wrote the six clues in "The Westing Game" as part of his intricate plan to choose his heir. The clues were meant to lead the 16 heirs to unravel the mystery of his death and discover the true identity of the heir.
Turtle's position as the witch in "The Westing Game" was likely meant to emphasize her intelligence, cunning, and strong personality. Her unconventional and quick-witted nature made her stand out among the other characters, adding depth and intrigue to the story.
The turtle believed that the clues were leading them to a hidden treasure or a mysterious secret that would be revealed through each clue they found. They interpreted the clues as a path to a valuable discovery or adventure.
Sydelle Pulaski because Sam Westing meant to send it to Sybil Pulaski
Turtle believes her clues about the "bodies" refer to the dolls in her father's collection, which are placed in funeral poses. The clues lead her to uncover buried emotions about her deceased mother and understand her father's way of coping with grief.
In the end Turtle discove's Mr. Westing's secret... he never really died. He lived still, in discuise as Sandy McSOUTHers, Barney NORTHrup, Julian EASTman, and Sam WESTing. The four winds, like it says in the will. 'The one who ears the windfall will be the one to find the FOURTH.' Four people. In the end Sam Westing finally dies of old age, with the now adult Turtle by his bedside.
"Fashionably late" refers to arriving slightly late to an event in order to make a stylish entrance. A "social climber" is someone who aims to improve their social status by associating with those perceived to be of higher status. In "The Westing Game," the characters who embody these traits include Turtle Wexler, who is confident and arrives late to events, and Sydelle Pulaski, who is eager to be accepted by the wealthy residents of Sunset Towers.
In the book "The Westing Game" by Ellen Raskin, the heirs in Sam Westing's will are 16 individuals who are chosen to participate in a mysterious game to determine who will inherit his fortune. The heirs include characters such as Turtle Wexler, Angela Wexler, Grace Windsor Wexler, and others who all have unique skills and backgrounds. Throughout the story, the heirs work together to solve the puzzle left by Sam Westing and uncover the truth behind his death.
Turtle wanted to win the game more than anyone because she felt underestimated and unappreciated by her family and wanted to prove herself. Winning the game also meant financial security for her and her sister, which was important to her after their father's death. Additionally, Turtle enjoyed the challenge of solving the mystery and outsmarting the competition.
Because Jude Ford thinks that the whole game was meant to get back at his ex-wife,
Judge Ford had no doubt that the clues were meant for her because they were personalized with her name and tailored to her knowledge and interests. Additionally, the clues closely related to her work as a federal judge, making it unlikely that they were intended for anyone else.
The doorman didn't take the tip because he was part of the mystery set up by the game's creator, Sam Westing. It was a clue meant to lead the heirs to uncover the secrets of the Westing estate and ultimately solve the puzzle of who would inherit Sam Westing's fortune.