When we call a function in C++ by passing the values as arguments, it is called call by value.
e.g
#include<iostream.h>
#include<conio.h>
int add(int,int);
int main()
{
int a,b,c;
cout<<"Enter numbers.";
cin>>a>>b;
c=add(a,b);
cout<<"Sum : "<<c;
return 0;
}
int add(int a,int b)
{
int c;
c=a+b;
return c;
}
C++ uses call by value. Even you you use call by reference semantics, it is still call by value - the value you are passing in that case is simply the address of the argument.
Call by reference means calling a function using a reference to a variable or a pointer. You call a function by passing refrences to a variable. For eg: void x(int &a) { a=2; } void main() { int s=3; x(s); } OR void a(int &c) { c=5;}void main(){ int *p; *p=2a(*p);}
yes
Call by value only when a function must modify a value, but you do not want those changes to be reflected in the original value. Passing by value creates a copy of the value which falls from scope when the function returns. Note that in C++, call by value is the default. This is fine for all primitive data types, including pointer variables, but for complex objects you will generally want to pass by reference to avoid as much unnecessary copying as possible. Use the const keyword to enlist the compiler's help to ensure immutable members are not changed during a function call. Non-const references imply the function will alter the immutable members. That's fine when the changes are expected, but it's a good idea to provide a pass by value overload to cater for automatic copying whenever those changes are not wanted. You can also copy the object yourself and pass it by reference, but the copy remains in scope after the function call returns.
Primitive types are usually passed be value (many professional programmers use reference or pointers). For object types is always used mechanism pass-by-reference because it allows to save a lot of memory by preventing coping data.
use the _itoa function
A reference variable in C++ is a formal parameter of a function call that automatically dereferences itself, as if it were a pointer, into a reference to the original value in the calling routine. You declare the reference type in the function declaration and prototype, but the compiler automatically adds the reference (&) operator on call, and the dereference (*) operator on use.
To identify a specific call
Call by reference means calling a function using a reference to a variable or a pointer. You call a function by passing refrences to a variable. For eg: void x(int &a) { a=2; } void main() { int s=3; x(s); } OR void a(int &c) { c=5;}void main(){ int *p; *p=2a(*p);}
Call by value is where the argument value is copied to the formal parameter, which is then passed to the function. While the function is executing, it can see the copy of the argument, and it can modify it, if desired, but since it is a copy, it cannot modify the original argument.Call by reference is where the argument's address (or some kind of reference to it, see the clarification below) is copied to the formal parameter, which is then passed to the function. While the function is executing, it can see the original argument, and it can modify it, if desired.Note that, formally, C and C++ are always call by value. When we use so-called call by reference semantics, whether it is explicit like in C, or implicit like in C++, we are simply treating the address of the argument as the value that is copied, but when you get into the nitty gritty details of the calling sequence, it is always call by value.As a clarification, because terminology is critical here, what we do in C and C++ is actually call by value or call by address, not call by reference. The distinction is important when you get into managed heap languages like Java and .NET, where the formal parameter is actually a reference handle to some object in the heap, and not actually a value nor an address.
When you pass by value you essentially pass a temporary copy of the value. If the value's parameter is declared const, then copying the value could be costly, especially if the value is a large and complex structure or object. If the value's parameter is non-const, then it has to be assumed the function intends to alter the value in some way. If you pass by value, only the copy will be affected, not the original value. When a parameter is declared constant, passing by reference is generally the way to go. When it is non-const, pass by reference if you fully expect any changes to be reflected in the original value, otherwise pass by value.
yes
Call by value only when a function must modify a value, but you do not want those changes to be reflected in the original value. Passing by value creates a copy of the value which falls from scope when the function returns. Note that in C++, call by value is the default. This is fine for all primitive data types, including pointer variables, but for complex objects you will generally want to pass by reference to avoid as much unnecessary copying as possible. Use the const keyword to enlist the compiler's help to ensure immutable members are not changed during a function call. Non-const references imply the function will alter the immutable members. That's fine when the changes are expected, but it's a good idea to provide a pass by value overload to cater for automatic copying whenever those changes are not wanted. You can also copy the object yourself and pass it by reference, but the copy remains in scope after the function call returns.
Primitive types are usually passed be value (many professional programmers use reference or pointers). For object types is always used mechanism pass-by-reference because it allows to save a lot of memory by preventing coping data.
use the _itoa function
Call by reference, particularly when applied to objects, because call by value automatically invokes an object's copy constructor, which is seldom desirable when passing objects into functions.
Strictly speaking there is no such term as call by value. Functions are called while parameters are passed. When someone uses the term call by value they really mean pass by value, so in that sense they are the same. However call by value is incorrect terminology.
doesn't return the value.