The std namespace is the standard library, which includes many of the common data types, constants, structures, classes and functions that you will use to create C++ programs. There are very few non-trivial C++ programs that do no make use of at least some portion of the standard library at some point. Note that you need only include those portions you actually use; there is no need to include the entire standard library. Any built-in functions that require the standard library will include only as much as they need to, whether you yourself include those portions or not.
This is known as an using directive.
When you write the using namespace std; directive in your program, you are informing the compiler you will be using all the names within the std namespace without qualification.
So instead of using the explicit names std::cin and std::cout, you can use the implicit names cin and cout instead. The calls themselves are no different, but your source code is a little easier to read.
You can also explicitly declare the names you will be using in a namespace (rather than all of them):
using std::cin;
using std::cout;
These are known as using declarations.
No, the use of 'namespace std' is not compulsory. You can specifiy it on any object reference. Specifying 'namespace' simply provides a default value. Contrast ... using namespace std; cout << "Hello world!" << endl; ... with ... std::cout << "Hello world!" << std::endl;
No. You can't use namespace std even if you include stdio.h. At the very least you must include stddef.h before you can use namespace std.
A namespace is similar to a class in object oriented programming. A namespace contains functions defined by the programmer. for example namespace std contains functions like cout and cin.namespaces can be globaly declared like so: "using namespace std;"which includes all the functions located in the namespace std.if you only need to use cout you can globaly declare only cout like this "using std::cout;"orstd::cout
std::cout<<42<<std::endl;
#include <iostream> using namespace std;
No, the use of 'namespace std' is not compulsory. You can specifiy it on any object reference. Specifying 'namespace' simply provides a default value. Contrast ... using namespace std; cout << "Hello world!" << endl; ... with ... std::cout << "Hello world!" << std::endl;
No. You can't use namespace std even if you include stdio.h. At the very least you must include stddef.h before you can use namespace std.
You have to be more specific. What part of C syntax? Do you want the syntax for outputing a number or sentence, do you want to syntax for creating a array, struct, a user defined function or what? #include iostream using namespace std; int main { cout << "Hello World!" << endl; return 0; };
A namespace is similar to a class in object oriented programming. A namespace contains functions defined by the programmer. for example namespace std contains functions like cout and cin.namespaces can be globaly declared like so: "using namespace std;"which includes all the functions located in the namespace std.if you only need to use cout you can globaly declare only cout like this "using std::cout;"orstd::cout
If you do not include the directive using namespace stdin your program, any references to objects in namespace std will need be be qualified with that namespace. For instance...cout
std::cout<<42<<std::endl;
A quick and simple way to do this would be to add 'std::' directly in front of the data type that requires it. For example: a vector data type, without the line of code 'using namespace std' would look like this: 'std::vector' (without the inverted commas).
Use setprecision.Example:#include #include using namespace std; int main() { double f = 3.14159; cout
Namespaces in general help keep code organised and ultimately avoid polluting the global namespace. That is, multiple namespaces can use the same names for different purposes without causing name-clashes. A class, struct or union is also a namespace. The std namespace contains all standard library names, including standard template library names. The namespace is also subdivided to separate different features of the library. Although namespaces can make code less readable, you can import names into the global namespace to help simplify code without polluting the global namespace. This is achieved by importing names locally, within those functions and classes that specifically require those names. In trivial programs, it is common practice to import all standard library names into the global namespace but in real-world programs imports are highly localised.
#include <iostream> using namespace std;
using namespace std; #include <iostream> int main() { cout << "123456789012" << endl; }
// my first string #include <iostream> #include <string> using namespace std; int main () { string mystring; mystring = "This is the initial string content"; cout << mystring << endl; mystring = "This is a different string content"; cout << mystring << endl; return 0; } This is the initial string content This is a different string content